2
I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
May 29, 2023 — May 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Switch to using XML files for data. Fix deleting items when used. Fix ranged combat. More... about 12 years ago
Add items.xml, item_images.xml. More... about 12 years ago
New files. More... about 12 years ago
Add qt_utils.cpp, qt_utils.h, items.xml, item_images.xml. More... about 12 years ago
Line-of-sight for firing ranged weapons. More... about 12 years ago
Refactor code. More... about 12 years ago
Refactor code. More... about 12 years ago
Improvements for clicking on and walking towards scenery items. More... about 12 years ago
fighting_prowess, strength. Move Character::getCanCarryWeight() implementation from header to cpp file. More... about 12 years ago
Display text effect when resting, and when carrying too much weight. More... about 12 years ago
Path finding. Different scenery sizes. Applications don't quit on Android. Different views for items window. Flag for magical items. More... about 12 years ago
Potion of healing. "Using" items. Initial code for scenery. Characters say "argh" etc when hit. Split Character::changeHealth() into increaseHealth() and decreaseHealth(). More... about 12 years ago
Move drop item button position in items window. Print message when player runs out of ammo. Print amount of gold when picked up. More... about 12 years ago
Display item names on screen when picking them up. Arrows. More... about 12 years ago
More for ranged combat: animations; don't need to be adjacent to enemy to fire. Cancel attack if arming/changing/disarming a weapon. More... about 12 years ago
Two handed weapons. More... about 12 years ago
Longbow - start coding for ranged weapons. Items window needs to refresh all items' texts when arming/disarming. More... about 12 years ago
Weights for items. More... about 12 years ago
"Erebus" title label on options screen. More... about 12 years ago
Only update NPCs within certain distance of player. Only count nearby enemies when deciding if player can rest. Improvements for handling animation. More... about 12 years ago
Shields. More... about 12 years ago
Rest option. Use QStackedWidget to manage subwindows, rather than creating separate windows. More... about 12 years ago
Fixed graphics items z-ordering. Characters drop gold/items when killed. Removal of Image class. Character class now stores their Location. More... about 12 years ago
Gold. Need to store item images separately to the items themselves (so multiple copies of items can share an image). More... about 12 years ago
Arming/disarming weapons, adding/removing armour. More... about 12 years ago
Option for player to arm/disarm weapons. More... about 12 years ago
Picking up items. Pause button. Pause when subwindows open. Fixes for game time. Replace qDebug with LOG. More... about 12 years ago
Move items window into new ItemsWindow class. Indicate current weapon in items list. Set transform origin point for items. More... about 12 years ago
Add item graphic to scene when items are dropped. Fix updating of character graphic/animations when weapons are dropped. More... about 12 years ago
Dropping items. Leather armour graphic. Updating of character graphics. More... about 12 years ago