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Commits
: Listings
Analyzed
2 days
ago. based on code collected
2 days
ago.
May 29, 2023 — May 29, 2024
Showing page 64 of 65
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Commit Message
Contributor
Files Modified
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Code Location
Date
Switch to using XML files for data. Fix deleting items when used. Fix ranged combat.
Mark Harman
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about 12 years ago
Add items.xml, item_images.xml.
Mark Harman
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about 12 years ago
New files.
Mark Harman
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about 12 years ago
Add qt_utils.cpp, qt_utils.h, items.xml, item_images.xml.
Mark Harman
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about 12 years ago
Line-of-sight for firing ranged weapons.
Mark Harman
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about 12 years ago
Refactor code.
Mark Harman
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about 12 years ago
Refactor code.
Mark Harman
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about 12 years ago
Improvements for clicking on and walking towards scenery items.
Mark Harman
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about 12 years ago
fighting_prowess, strength. Move Character::getCanCarryWeight() implementation from header to cpp file.
Mark Harman
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about 12 years ago
Display text effect when resting, and when carrying too much weight.
Mark Harman
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about 12 years ago
Path finding. Different scenery sizes. Applications don't quit on Android. Different views for items window. Flag for magical items.
Mark Harman
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about 12 years ago
Potion of healing. "Using" items. Initial code for scenery. Characters say "argh" etc when hit. Split Character::changeHealth() into increaseHealth() and decreaseHealth().
Mark Harman
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about 12 years ago
Move drop item button position in items window. Print message when player runs out of ammo. Print amount of gold when picked up.
Mark Harman
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about 12 years ago
Display item names on screen when picking them up. Arrows.
Mark Harman
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about 12 years ago
More for ranged combat: animations; don't need to be adjacent to enemy to fire. Cancel attack if arming/changing/disarming a weapon.
Mark Harman
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about 12 years ago
Two handed weapons.
Mark Harman
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about 12 years ago
Longbow - start coding for ranged weapons. Items window needs to refresh all items' texts when arming/disarming.
Mark Harman
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about 12 years ago
Weights for items.
Mark Harman
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about 12 years ago
"Erebus" title label on options screen.
Mark Harman
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about 12 years ago
Only update NPCs within certain distance of player. Only count nearby enemies when deciding if player can rest. Improvements for handling animation.
Mark Harman
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about 12 years ago
Shields.
Mark Harman
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about 12 years ago
Rest option. Use QStackedWidget to manage subwindows, rather than creating separate windows.
Mark Harman
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about 12 years ago
Fixed graphics items z-ordering. Characters drop gold/items when killed. Removal of Image class. Character class now stores their Location.
Mark Harman
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about 12 years ago
Gold. Need to store item images separately to the items themselves (so multiple copies of items can share an image).
Mark Harman
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about 12 years ago
Arming/disarming weapons, adding/removing armour.
Mark Harman
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about 12 years ago
Option for player to arm/disarm weapons.
Mark Harman
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about 12 years ago
Picking up items. Pause button. Pause when subwindows open. Fixes for game time. Replace qDebug with LOG.
Mark Harman
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about 12 years ago
Move items window into new ItemsWindow class. Indicate current weapon in items list. Set transform origin point for items.
Mark Harman
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about 12 years ago
Add item graphic to scene when items are dropped. Fix updating of character graphic/animations when weapons are dropped.
Mark Harman
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about 12 years ago
Dropping items. Leather armour graphic. Updating of character graphics.
Mark Harman
More...
about 12 years ago
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