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Analyzed about 12 hours ago. based on code collected about 12 hours ago.
  All Time 12 Month 30 Day
Commits: 1180 15 0
Contributors: 1 1 0
Files Modified: 2676 229 0
Lines Added: 1050782 1209 0
Lines Removed 100398 815 0

Commits per Month

Month Recent Commits

Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
tighter default ui style 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
add link to openhub to readme 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
better error handling in intialization of OpenGL with SDL 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
implement background context for OpenGL on Windows, closes #23 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
fix mesa build 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
unbind gl objects after creation, to not hold references for them 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
use background thread and shared context for creating static textures and vertex buffers * for OpenGL SDL implementation only so far 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
load resources in background in model-editor 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
projectionOrtho function 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
reduce far plane in model-editor to limit artifacts 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
support for ortho shadow maps 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
use more complicated convolution for ESM, which must preserve more precision 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
use linear sampling for filtered shadow map 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
exponential shadow maps in model-editor 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
exponential shadow maps (sort of) 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
frustum conversion from homogeneous depth to linear 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
normalize gaussian weights 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
fix wrong gaps in glsl because of unaligned dummy variables 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
fix model-editor crash on replacing textures 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
make projectionPerspectiveFov explicit about what it's doing, don't use "near" and "far" words * new arguments use flipped sign * use frustum in model-editor 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
frustum helper functions 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
by default assume less_ operator for shadow 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
greater_ and greaterEqual_ shader functions 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
cpp-options instead of ghc-options 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
build-time graphics api selection in flaw-app 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
dx11 fixes for new createReadableDepthStencilTarget signature * plus some replaces with withSpecialBook 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
integrate flaw-vulkan into flaw-app 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
Merge branch 'master' into vulkan 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
shadowed light in model editor 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
initial code for shadow pipeline 9a5886db925c18647d38f0c9dff873bd?&s=32&rating=pg&d=https%3a%2f%2fopenhub.net%2fanon32
Alexander Bich
as Quyse Lert
More... about 3 years ago
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