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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
tighter default ui style
Alexander Bich
as Quyse Lert
More... over 7 years ago
add link to openhub to readme
Alexander Bich
as Quyse Lert
More... over 7 years ago
better error handling in intialization of OpenGL with SDL
Alexander Bich
as Quyse Lert
More... over 7 years ago
implement background context for OpenGL on Windows, closes #23
Alexander Bich
as Quyse Lert
More... over 7 years ago
fix mesa build
Alexander Bich
as Quyse Lert
More... over 7 years ago
unbind gl objects after creation, to not hold references for them
Alexander Bich
as Quyse Lert
More... over 7 years ago
use background thread and shared context for creating static textures and vertex buffers * for OpenGL SDL implementation only so far
Alexander Bich
as Quyse Lert
More... over 7 years ago
load resources in background in model-editor
Alexander Bich
as Quyse Lert
More... over 7 years ago
projectionOrtho function
Alexander Bich
as Quyse Lert
More... over 7 years ago
reduce far plane in model-editor to limit artifacts
Alexander Bich
as Quyse Lert
More... over 7 years ago
support for ortho shadow maps
Alexander Bich
as Quyse Lert
More... over 7 years ago
use more complicated convolution for ESM, which must preserve more precision
Alexander Bich
as Quyse Lert
More... over 7 years ago
use linear sampling for filtered shadow map
Alexander Bich
as Quyse Lert
More... over 7 years ago
exponential shadow maps in model-editor
Alexander Bich
as Quyse Lert
More... over 7 years ago
exponential shadow maps (sort of)
Alexander Bich
as Quyse Lert
More... over 7 years ago
frustum conversion from homogeneous depth to linear
Alexander Bich
as Quyse Lert
More... over 7 years ago
normalize gaussian weights
Alexander Bich
as Quyse Lert
More... over 7 years ago
fix wrong gaps in glsl because of unaligned dummy variables
Alexander Bich
as Quyse Lert
More... over 7 years ago
fix model-editor crash on replacing textures
Alexander Bich
as Quyse Lert
More... over 7 years ago
make projectionPerspectiveFov explicit about what it's doing, don't use "near" and "far" words * new arguments use flipped sign * use frustum in model-editor
Alexander Bich
as Quyse Lert
More... over 7 years ago
frustum helper functions
Alexander Bich
as Quyse Lert
More... over 7 years ago
by default assume less_ operator for shadow
Alexander Bich
as Quyse Lert
More... over 7 years ago
greater_ and greaterEqual_ shader functions
Alexander Bich
as Quyse Lert
More... over 7 years ago
cpp-options instead of ghc-options
Alexander Bich
as Quyse Lert
More... over 7 years ago
build-time graphics api selection in flaw-app
Alexander Bich
as Quyse Lert
More... over 7 years ago
dx11 fixes for new createReadableDepthStencilTarget signature * plus some replaces with withSpecialBook
Alexander Bich
as Quyse Lert
More... over 7 years ago
integrate flaw-vulkan into flaw-app
Alexander Bich
as Quyse Lert
More... over 7 years ago
Merge branch 'master' into vulkan
Alexander Bich
as Quyse Lert
More... over 7 years ago
shadowed light in model editor
Alexander Bich
as Quyse Lert
More... over 7 years ago
initial code for shadow pipeline
Alexander Bich
as Quyse Lert
More... over 7 years ago