tighter default ui style |
|
More...
|
over 7 years ago
|
add link to openhub to readme |
|
More...
|
over 7 years ago
|
better error handling in intialization of OpenGL with SDL |
|
More...
|
over 7 years ago
|
implement background context for OpenGL on Windows, closes #23 |
|
More...
|
over 7 years ago
|
fix mesa build |
|
More...
|
over 7 years ago
|
unbind gl objects after creation, to not hold references for them |
|
More...
|
over 7 years ago
|
use background thread and shared context for creating static textures and vertex buffers * for OpenGL SDL implementation only so far |
|
More...
|
over 7 years ago
|
load resources in background in model-editor |
|
More...
|
over 7 years ago
|
projectionOrtho function |
|
More...
|
over 7 years ago
|
reduce far plane in model-editor to limit artifacts |
|
More...
|
over 7 years ago
|
support for ortho shadow maps |
|
More...
|
over 7 years ago
|
use more complicated convolution for ESM, which must preserve more precision |
|
More...
|
over 7 years ago
|
use linear sampling for filtered shadow map |
|
More...
|
over 7 years ago
|
exponential shadow maps in model-editor |
|
More...
|
over 7 years ago
|
exponential shadow maps (sort of) |
|
More...
|
over 7 years ago
|
frustum conversion from homogeneous depth to linear |
|
More...
|
over 7 years ago
|
normalize gaussian weights |
|
More...
|
over 7 years ago
|
fix wrong gaps in glsl because of unaligned dummy variables |
|
More...
|
over 7 years ago
|
fix model-editor crash on replacing textures |
|
More...
|
over 7 years ago
|
make projectionPerspectiveFov explicit about what it's doing, don't use "near" and "far" words * new arguments use flipped sign * use frustum in model-editor |
|
More...
|
over 7 years ago
|
frustum helper functions |
|
More...
|
over 7 years ago
|
by default assume less_ operator for shadow |
|
More...
|
over 7 years ago
|
greater_ and greaterEqual_ shader functions |
|
More...
|
over 7 years ago
|
cpp-options instead of ghc-options |
|
More...
|
over 7 years ago
|
build-time graphics api selection in flaw-app |
|
More...
|
over 7 years ago
|
dx11 fixes for new createReadableDepthStencilTarget signature * plus some replaces with withSpecialBook |
|
More...
|
over 7 years ago
|
integrate flaw-vulkan into flaw-app |
|
More...
|
over 7 years ago
|
Merge branch 'master' into vulkan |
|
More...
|
over 7 years ago
|
shadowed light in model editor |
|
More...
|
over 7 years ago
|
initial code for shadow pipeline |
|
More...
|
over 7 years ago
|