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I Use This!
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Commits : Listings

Analyzed about 19 hours ago. based on code collected about 20 hours ago.
May 29, 2023 — May 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed rendering of enemy path nodes from knot.mesh (2880 faces) to cube.mesh (12 faces) as they were causing massive slowdown. More... almost 17 years ago
[no comment] More... almost 17 years ago
Added code in Flopper.cpp under the frameStarted function to test if the end of the level has been reached or if the player has passed through the deathPlane. More... almost 17 years ago
[no comment] More... almost 17 years ago
- Turned back on enemies. More... almost 17 years ago
Updated the environment. More... almost 17 years ago
low poly mesh More... almost 17 years ago
[no comment] More... almost 17 years ago
- Some optimizations for mesh vertex/index caching. More... almost 17 years ago
- Cache mesh information. More... almost 17 years ago
[no comment] More... almost 17 years ago
[no comment] More... almost 17 years ago
Updated the environment. More... almost 17 years ago
[no comment] More... almost 17 years ago
Changed the DotSceneLoader and EntityList to accept a level ending bounding box. More... almost 17 years ago
back high poly mesh More... almost 17 years ago
3666 poly monkey mesh More... almost 17 years ago
- Removing individual maya animation files now that Hui has them all in a single maya file. More... almost 17 years ago
[no comment] More... almost 17 years ago
[no comment] More... almost 17 years ago
Updated the scene. More... almost 17 years ago
[no comment] More... almost 17 years ago
AI tracking works now More... almost 17 years ago
[no comment] More... almost 17 years ago
pause game and new GUI for Win and Lost More... almost 17 years ago
[no comment] More... almost 17 years ago
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[no comment] More... almost 17 years ago