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I Use This!
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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 7 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
# refactored flxPath More... about 11 years ago
# further FlxGroup refactoring, including very sexy (but potentially slow) code in Sort/CallAll/SetAll ^^ More... about 11 years ago
# refactored FlxGroup More... about 11 years ago
+ added shake FX for camera # revisited rendering More... about 11 years ago
Added full Flash/Fade support - flashy! ^^ More... about 11 years ago
added fade in (@camera) More... about 11 years ago
More FlxCamera refactoring More... about 11 years ago
Fixed some rendering issues More... about 11 years ago
Refactoring FlxCamera @flash More... about 11 years ago
Merge remote-tracking branch 'origin/master' More... about 11 years ago
FlxU / FlxGame are basically done! New FlxGameRunner, which manages all the XNA stuff at some central point XNA specific objects (SpriteManager, GraphicsDevice, etc.) are accessable via FlxS (s for sharp ;)) FlxRect revisited, everthing OK there Rewritten the whole rendering stuff! Now works mutch more like Flixel and supports awesome zoom to stretch 320x240 to HD - looks great! (in detail a game size RenderTarget is used, which is then stretched up to screen size) More... about 11 years ago
arrrg, missing changes ^^ More... about 11 years ago
Revisiting FlxG, @removePlugin Revisited FlxSound, works for now but needs XNA.Media.Song support for background music More... about 11 years ago
revisiting FlxU, @unwatch More... about 11 years ago
FlxU revisited, added all the missing stuff, throws NotImplementedExceptions on some minor functions More... about 11 years ago
Revisted drawLine @ FlxSprite - Bresenham is now working :) More... about 11 years ago
FlxPoint - Done! More... about 11 years ago
fixed rotation bug, rotation is now done around the center of a sprite More... about 11 years ago
Revisited FlxAnim, everything done! Revisited FlxSprite, basic stuff is working, added drawLine code, animated sprites run run run, updated draw code, fixed alpha More... about 11 years ago
Revisited FlxBasic, everything OK down there! More... about 11 years ago
FlxObject revisited. No debug draw ATM, rest looks good =) More... about 11 years ago
initial commit based on the only fliXNA source i could find on teh whole interwebs (https://github.com/bopeus/fliXNA) More... about 11 years ago
Initial commit More... about 11 years ago