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Inactive
Commits
: Listings
Analyzed
about 13 hours
ago. based on code collected
1 day
ago.
Apr 17, 2023 — Apr 17, 2024
Showing page 1 of 4
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
implemented chat and time synchronization
tom-riddle-2
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almost 14 years ago
synchronize loading percentage in game start screen
tom-riddle-2
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almost 14 years ago
started with networking implementation using ENet, implemented simple main menu
tom-riddle-2
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almost 14 years ago
implemented rocket launcher
tom-riddle-2
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almost 14 years ago
move DigiSpe font and layout into cave package, clean up fonts
tom-riddle-2
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almost 14 years ago
implemented camera tracks for DigiSpe
tom-riddle-2
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almost 14 years ago
implemented moving, rotating and scaling objects in object edit mode; implemented saving and loading object orientation and scale
tom-riddle-2
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about 14 years ago
implement object selection and deletion in edit mode; work on DigiSpe
tom-riddle-2
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about 14 years ago
work on DigiSpe, fix strange bug with gdb
tom-riddle-2
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about 14 years ago
made the project compile on Windows again, this time using MinGW instead of Visual Studio
tom-riddle-2
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about 14 years ago
Implemented basic object saving/loading
tom-riddle-2
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about 14 years ago
work on DigiSpe GUI
tom-riddle-2
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about 14 years ago
work on DigiSpe GUI: implement showing photos
tom-riddle-2
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about 14 years ago
work on DigiSpe GUI: uses less space, enhanced with smooth transitions
tom-riddle-2
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about 14 years ago
- fix build with latest Bullet, CEGUI, boost versions
tom-riddle-2
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about 14 years ago
implemented chat entry line for the players. Press y to show it, Esc to hide, Enter to confirm. Start text with lua: to execute lua code.
tom-riddle-2
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over 14 years ago
- Deathmatch mode is now the default game mode
tom-riddle-2
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over 14 years ago
DigiSpe: implemented triangulation of sample points
tom-riddle-2
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over 14 years ago
create objects which were placed by the level generator only when they are needed and not at generation;
tom-riddle-2
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over 14 years ago
small bugfixes
tom-riddle-2
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over 14 years ago
DigiSpe: reworked support for triangles
tom-riddle-2
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over 14 years ago
DigiSpe: completely functional implementation of the tour mode
tom-riddle-2
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over 14 years ago
- human robots can now use the weapons they have in their inventory. This makes it possible to display other players who use weapons
tom-riddle-2
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over 14 years ago
DigiSpe: started implementing tour mode
tom-riddle-2
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over 14 years ago
started implementing ComponentInventory; human robot enemies now carry weapons
tom-riddle-2
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over 14 years ago
implemented water drops and water drop sources (emitters) mainly for DigiSpe, but equally usable for Forever War
tom-riddle-2
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over 14 years ago
refactoring: merged ComponentTimer and ComponentCollisionListener into ComponentTrigger (with subtypes Timer and Collision)
tom-riddle-2
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almost 15 years ago
added missing RunRight and RunLeft animations for the human robot mesh
tom-riddle-2
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almost 15 years ago
- small improvements of bat AI
tom-riddle-2
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almost 15 years ago
added bat mesh, adjusted AIHandlerBattleSphere to animate the mesh if it has an animation called "Fly"
tom-riddle-2
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almost 15 years ago
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