1
I Use This!
Inactive

Commits : Listings

Analyzed about 13 hours ago. based on code collected 1 day ago.
Apr 17, 2023 — Apr 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
implemented chat and time synchronization More... almost 14 years ago
synchronize loading percentage in game start screen More... almost 14 years ago
started with networking implementation using ENet, implemented simple main menu More... almost 14 years ago
implemented rocket launcher More... almost 14 years ago
move DigiSpe font and layout into cave package, clean up fonts More... almost 14 years ago
implemented camera tracks for DigiSpe More... almost 14 years ago
implemented moving, rotating and scaling objects in object edit mode; implemented saving and loading object orientation and scale More... about 14 years ago
implement object selection and deletion in edit mode; work on DigiSpe More... about 14 years ago
work on DigiSpe, fix strange bug with gdb More... about 14 years ago
made the project compile on Windows again, this time using MinGW instead of Visual Studio More... about 14 years ago
Implemented basic object saving/loading More... about 14 years ago
work on DigiSpe GUI More... about 14 years ago
work on DigiSpe GUI: implement showing photos More... about 14 years ago
work on DigiSpe GUI: uses less space, enhanced with smooth transitions More... about 14 years ago
- fix build with latest Bullet, CEGUI, boost versions More... about 14 years ago
implemented chat entry line for the players. Press y to show it, Esc to hide, Enter to confirm. Start text with lua: to execute lua code. More... over 14 years ago
- Deathmatch mode is now the default game mode More... over 14 years ago
DigiSpe: implemented triangulation of sample points More... over 14 years ago
create objects which were placed by the level generator only when they are needed and not at generation; More... over 14 years ago
small bugfixes More... over 14 years ago
DigiSpe: reworked support for triangles More... over 14 years ago
DigiSpe: completely functional implementation of the tour mode More... over 14 years ago
- human robots can now use the weapons they have in their inventory. This makes it possible to display other players who use weapons More... over 14 years ago
DigiSpe: started implementing tour mode More... over 14 years ago
started implementing ComponentInventory; human robot enemies now carry weapons More... over 14 years ago
implemented water drops and water drop sources (emitters) mainly for DigiSpe, but equally usable for Forever War More... over 14 years ago
refactoring: merged ComponentTimer and ComponentCollisionListener into ComponentTrigger (with subtypes Timer and Collision) More... almost 15 years ago
added missing RunRight and RunLeft animations for the human robot mesh More... almost 15 years ago
- small improvements of bat AI More... almost 15 years ago
added bat mesh, adjusted AIHandlerBattleSphere to animate the mesh if it has an animation called "Fly" More... almost 15 years ago