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Inactive
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 11 hours
ago.
Apr 30, 2023 — Apr 30, 2024
Showing page 2 of 4
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
- added possibility to change fog settings via scripts
tom-riddle-2
More...
almost 15 years ago
implemented the basics of a game mode system. After the first run with the new revision, your settings.xml has a "GameMode" entry. Specify one of the file names (without extension) of the new resource/mode directory there (currently "dm", "hack" or "sandbox", standard is "hack"; "digiSpe" will not work because the cave files are not im the repository)
tom-riddle-2
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almost 15 years ago
fixed collision problems on 64 bit systems
tom-riddle-2
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almost 15 years ago
working on ComponentCharacterController (and the animation done by it)
tom-riddle-2
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almost 15 years ago
fix changed blocks not being saved again when they were loaded from disk; add TODO in GameDataStorage::saveModifiedBlocks
tom-riddle-2
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almost 15 years ago
implemented saving and loading of voxel data (needed by DigiSpe)
tom-riddle-2
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almost 15 years ago
initial import of the character animation code and data from the animation test program; added aiHandlerBot which currently only lets the robots run into a specific direction
tom-riddle-2
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almost 15 years ago
DigiSpe: linear connections (lines) are now calculated directly (without the use of a helper sample)
tom-riddle-2
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almost 15 years ago
fixed normal calculation problem (normal == Vector3::ZERO) which occurred often in connection with the buildings after some digging
tom-riddle-2
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almost 15 years ago
implemented windows for buildings; added CharacterController to human robot
tom-riddle-2
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almost 15 years ago
more work on the "city" level type: "corner" split type for rooms
tom-riddle-2
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almost 15 years ago
more work on the "city" level type: improved building placement
tom-riddle-2
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almost 15 years ago
more work on the "city" level type: implemented skyscrapers
tom-riddle-2
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almost 15 years ago
more work on the "city" level type; buildings can now have multiple rooms and it is guaranteed that every room is reachable by doors
tom-riddle-2
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almost 15 years ago
finished separation of ComponentPlayer and the (new) ComponentCharacterController by adding the MultiSphere shape for the physics component and using it for the player
tom-riddle-2
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almost 15 years ago
- started with separation of ComponentPlayer and the (new) ComponentCharacterController
tom-riddle-2
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almost 15 years ago
- added "DigiSpe" sub-project (visualization for caves)
tom-riddle-2
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almost 15 years ago
added "rock field" level type which is now used as third level
tom-riddle-2
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almost 15 years ago
fixed the game on Ubuntu Jaunty
tom-riddle-2
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almost 15 years ago
extreme paging speedup: VoxelVolume::update can now fetch more than one ready block from the loading thread
tom-riddle-2
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almost 15 years ago
- removed old textures, added new higher-res versions
tom-riddle-2
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almost 15 years ago
startet work on "city" level type
tom-riddle-2
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almost 15 years ago
- added "plasma pistol" and "machine gun" objects (no custom model yet, they use the old pistol mesh)
tom-riddle-2
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about 15 years ago
a few threading issues with the raknet thread still exist, most of them are gone thou.
elegmit
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about 15 years ago
- extensive cleaning up of the source code and commenting
tom-riddle-2
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about 15 years ago
object->sendGetMessage is now const
elegmit
More...
about 15 years ago
got rid of several static class members that were unnecessary.
elegmit
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about 15 years ago
component->name() and object->getComponent(name) implemented
elegmit
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about 15 years ago
networking for lua-function "luaEditVoxelDataSmooth2" implemented
elegmit
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about 15 years ago
networking works now for n>2 clients
elegmit
More...
about 15 years ago
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