1
I Use This!
Inactive

Commits : Listings

Analyzed about 6 hours ago. based on code collected about 11 hours ago.
Apr 30, 2023 — Apr 30, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- added possibility to change fog settings via scripts More... almost 15 years ago
implemented the basics of a game mode system. After the first run with the new revision, your settings.xml has a "GameMode" entry. Specify one of the file names (without extension) of the new resource/mode directory there (currently "dm", "hack" or "sandbox", standard is "hack"; "digiSpe" will not work because the cave files are not im the repository) More... almost 15 years ago
fixed collision problems on 64 bit systems More... almost 15 years ago
working on ComponentCharacterController (and the animation done by it) More... almost 15 years ago
fix changed blocks not being saved again when they were loaded from disk; add TODO in GameDataStorage::saveModifiedBlocks More... almost 15 years ago
implemented saving and loading of voxel data (needed by DigiSpe) More... almost 15 years ago
initial import of the character animation code and data from the animation test program; added aiHandlerBot which currently only lets the robots run into a specific direction More... almost 15 years ago
DigiSpe: linear connections (lines) are now calculated directly (without the use of a helper sample) More... almost 15 years ago
fixed normal calculation problem (normal == Vector3::ZERO) which occurred often in connection with the buildings after some digging More... almost 15 years ago
implemented windows for buildings; added CharacterController to human robot More... almost 15 years ago
more work on the "city" level type: "corner" split type for rooms More... almost 15 years ago
more work on the "city" level type: improved building placement More... almost 15 years ago
more work on the "city" level type: implemented skyscrapers More... almost 15 years ago
more work on the "city" level type; buildings can now have multiple rooms and it is guaranteed that every room is reachable by doors More... almost 15 years ago
finished separation of ComponentPlayer and the (new) ComponentCharacterController by adding the MultiSphere shape for the physics component and using it for the player More... almost 15 years ago
- started with separation of ComponentPlayer and the (new) ComponentCharacterController More... almost 15 years ago
- added "DigiSpe" sub-project (visualization for caves) More... almost 15 years ago
added "rock field" level type which is now used as third level More... almost 15 years ago
fixed the game on Ubuntu Jaunty More... almost 15 years ago
extreme paging speedup: VoxelVolume::update can now fetch more than one ready block from the loading thread More... almost 15 years ago
- removed old textures, added new higher-res versions More... almost 15 years ago
startet work on "city" level type More... almost 15 years ago
- added "plasma pistol" and "machine gun" objects (no custom model yet, they use the old pistol mesh) More... about 15 years ago
a few threading issues with the raknet thread still exist, most of them are gone thou. More... about 15 years ago
- extensive cleaning up of the source code and commenting More... about 15 years ago
object->sendGetMessage is now const More... about 15 years ago
got rid of several static class members that were unnecessary. More... about 15 years ago
component->name() and object->getComponent(name) implemented More... about 15 years ago
networking for lua-function "luaEditVoxelDataSmooth2" implemented More... about 15 years ago
networking works now for n>2 clients More... about 15 years ago