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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Example updates More... about 12 years ago
Cleanup More... about 12 years ago
GCC warning fix More... about 12 years ago
Fixed error in 2D.frag, where changing aspect ratio would mess up viewport translation. Fixed error in Progressive2DJulia.frag, where the HUD-display would sometimes not appear. Cleaned up examples. Added Knighty's 'hyperbolic-tesselation-3-5-3-colored-02' The syntax for 2D systems has changed, simply call 'vec2 color(vec2)' now. More... about 12 years ago
See Changelog.txt More... about 12 years ago
Fixed: The 2x/4x/.. buffers are dimmed when rendering with DE-Raytracer after Soft-Raytracer Fixed: Copying from web is sometimes weird (should strip rich text) Autosave files now creates a directory with output files (necessary since the #BufferShader directive broke the old 'include all in one file' system). More... about 12 years ago
Shader update More... over 12 years ago
Updates More... over 12 years ago
New indirect buffer renderer More... over 12 years ago
Minor bug fixes More... over 12 years ago
Updates for final version 0.9.0 More... over 12 years ago
Cleanup More... over 12 years ago
Terrain example More... over 12 years ago
Example update More... over 12 years ago
Updated examples More... over 12 years ago
Added vec4 plus other minor changes More... over 12 years ago
Examples More... over 12 years ago
Changed to Quilez soft-shadow which worked better than my own similar approach. Fixed a bug in the shadow dir calculation. Added include files for Ashima GLSL noise: http://www.lighthouse3d.com/2011/03/noise-for-glsl/ More... over 12 years ago
Added implementation of locking (changing uniforms to 'const' variables) BugFix: [3] Tile Render: only works in automatic mode. BugFix: Using mouse and key movement at the same time, would result in distance between eye and target getting smaller and smaller. Compiler warnings are now shown in output, also if there is no errors. Fixed FPS for >500 ms renders Updated indentation More... almost 13 years ago
BugFix: Resize of windows in preview mode should update aspect ratio. BugFix: specular exponent = 0 Changed MouseWheel controls Cleaned up raytracer (no more normalDetail settings) Added a port of Fractal Labs (Subblues) raytracer. Just include "Subblue-Raytracer.frag" instead of "DE-Raytracer.frag" Added GraphPlotter.frag example More... almost 13 years ago
Oops. Forgot to add OutputDialog files. More... almost 13 years ago
Possible fix for Mac redraw error? More... almost 13 years ago
Merged with David Burnetts changes More... almost 13 years ago
Merge branch 'master' of github.com:Syntopia/Fragmentarium More... almost 13 years ago
New OutputDialog (in progress) Corrected some bugs in the raytracer. Added reflections (does not work well with fog) More... almost 13 years ago
More fixes for stricter compilers. More... almost 13 years ago
Apple GLSL compiler is a bit stricter than Nvidia's. These changes allow the stricter compilers to compile the shaders. Add hyperbolic trig functions to Complex.frag when GLSL version is less than 1.30 where they became built-in functions. More... almost 13 years ago
Added sliders to user parameter groups. Fixed sticky keys Added '#define providesInit', '#define providesColor' Fixed TileRender bug on Mac (Thanks to David Burnett) - probably also fixes occasional crash on Win. Raytracer updates (reflections, hard shadows) More... almost 13 years ago
Added new examples More... almost 13 years ago
Added KaliSet and BurningShip. Added 2DJulia.frag to make 2D fractals easier. Added padlock icon (in progress) More... almost 13 years ago