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High Activity
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
1 day
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 4 of 876
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Date
Fix Growth effect on augmentation policy (#4865)
Michael Courtney
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about 1 month ago
WIP
geoffthemedio
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about 1 month ago
-add some trace logger debug output -return dot product as well as result of boolean test result from LanesClose -add vec2 operator<< -[[nodiscard]] -noexcept
geoffthemedio
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about 1 month ago
fix sitrep template for starlane bore failure
geoffthemedio
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about 1 month ago
(policy)allow environmentalism to affect all species (#4882)
Michael Courtney
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about 1 month ago
-only reveal a ship in obstructive blockading fleets, not aggressive -pass by const & instead of && -look up Fleets in a single call
geoffthemedio
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about 1 month ago
return lists of aggressive and of obstructive combat-capable fleets
geoffthemedio
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about 1 month ago
[[nodiscard]]
geoffthemedio
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about 1 month ago
typo
geoffthemedio
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about 1 month ago
fix selection of blockade sitrep template
geoffthemedio
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about 1 month ago
-comment -noexcept
geoffthemedio
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about 2 months ago
-return Fleet* instead of IDs that just get looked up again -safety filter for nullptr
geoffthemedio
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about 2 months ago
refactor / simplify determining which empires have fleets or aggressive/armed fleets at a system
geoffthemedio
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about 2 months ago
grooming
geoffthemedio
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about 2 months ago
Fix only Python3 search on macos
O01eg
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about 2 months ago
Update changelog
Vezzra
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about 2 months ago
-return value instead of in/out parameter -rangify
geoffthemedio
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about 2 months ago
-set -> vector -grooming
geoffthemedio
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about 2 months ago
-move code ensuring a vector contains unique items to a separate function -rangify -return instead of in/out parameter -grooming
geoffthemedio
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about 2 months ago
Cleanup (#4875)
Andrey
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about 2 months ago
further implement visibility-dependent blockade sitrep generation
geoffthemedio
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about 2 months ago
-refactor GetPlanetsVisibleToEmpireAtSystem to return result rather than in/out parameter -move test for if a fleet is combat visible into a lambda and use a range_filter -use range_keys instead of .first in loop
geoffthemedio
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about 2 months ago
WIP revealing as little as possible when stealthy blockading
geoffthemedio
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about 2 months ago
rework to avoid range_filter and range_transform in a single chained range
geoffthemedio
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2 months ago
WIP only reveal one ship in case of stealthy blockade
geoffthemedio
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2 months ago
fix compile error in Apple Clang 15 (#4868)
geoffthemedio
as Geoff
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2 months ago
Swap research order of domesticated monsters and nest eradication (#4855)
Michael Courtney
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2 months ago
don't need to store result to check if System exists with ID
geoffthemedio
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2 months ago
Allow independence decree only on populated planets (not on outposts) to be built (#4871)
agrrr3
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2 months ago
WIP blockade sitreps
geoffthemedio
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2 months ago
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