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Commits : Listings

Analyzed about 14 hours ago. based on code collected about 14 hours ago.
May 30, 2023 — May 30, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Testing out card composition More... over 11 years ago
Better color syncing More... over 11 years ago
Alternate multi-dice controls More... over 11 years ago
Moved player color info to PlayerScriptList More... over 11 years ago
Testing multiple dice roll More... over 11 years ago
Normal cursor hidden when game cursor appears More... over 11 years ago
Fixed problem with destroyed cursorobjects in board list More... over 11 years ago
Clients can manipulate dice More... over 11 years ago
Syncing dice ids More... over 11 years ago
Synchronized cursor colors More... over 11 years ago
Added cursor assets More... over 11 years ago
Added .gitignore file; added board asset More... over 11 years ago
Enabled meta files, removed Library folder More... over 11 years ago
Added board and pointer assets to raw assets folder More... over 11 years ago
Fixed problem with cursor sync More... over 11 years ago
Testing out networkrigidbody script for dice and cursor sync More... over 11 years ago
Render-to-texture shadows More... over 11 years ago
Added table texture More... over 11 years ago
Added dice assets and spawn points More... over 11 years ago
Updated todo More... over 11 years ago
Adding board, table, and die More... over 11 years ago
Cursor interpolation; added sound list More... over 11 years ago
Testing networked cursor display More... over 11 years ago
Combined script objects into one globalscriptobject; broke up event functions; finished auto join More... over 11 years ago
Unknown unity sln changes More... over 11 years ago
Converted all network event functions to network events More... over 11 years ago
Transitioning network event function calls to event queue More... over 11 years ago
Progress on joinable links More... over 11 years ago
Player list is synchronized to each player More... over 11 years ago
merged SetPlayerName for server and client; more informative disconnection handling More... over 11 years ago