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High Activity
Commits
: Listings
Analyzed
about 14 hours
ago. based on code collected
about 22 hours
ago.
Apr 22, 2023 — Apr 22, 2024
Showing page 1 of 222
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Contributor
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Code Location
Date
none: rollback version 3 to 11 floats with radvel and teff.
langurmonkey
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1 day ago
none: fix bit set order in reader.
langurmonkey
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2 days ago
none: update support for binary version 3, where radial velocity and effective temperature are additional floats.
langurmonkey
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2 days ago
none: fix reference.
langurmonkey
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3 days ago
docs: update OptFlowCam reference.
langurmonkey
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3 days ago
none: use version 3 correctly.
langurmonkey
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3 days ago
feat: display effective temperature of body in camera info interface.
langurmonkey
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4 days ago
none: wee fix.
langurmonkey
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4 days ago
none: add support for binary version 3, where the HIP number is replaced by the T_eff.
langurmonkey
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4 days ago
fix: star absolute magnitude derivation.
langurmonkey
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4 days ago
refactor: rename post-processing filters for consistency.
langurmonkey
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4 days ago
none: fix positional camera motion blur.
langurmonkey
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5 days ago
none: attempt at incorporating camera position displacement to motion blur.
langurmonkey
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5 days ago
none: remove unused code.
langurmonkey
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5 days ago
none: simplify camera motion blur shader.
langurmonkey
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5 days ago
feat: camera motion blur re-implementation using a pure post-processing approach, where the pixel positions are reconstructed from the depth buffer and the current and previous camera states. This does not require the velocity buffer anymore, so it is much faster. Add motion blur slider to regular and gamepad preferences.
langurmonkey
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5 days ago
fix: land-at-location parameter check.
langurmonkey
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5 days ago
fix: problem with shadow map frame buffers that sometimes corrupted shadows when two or more objects were in scene.
langurmonkey
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6 days ago
none: small fixes to shadow mapping.
langurmonkey
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6 days ago
fix: move initialization of derived particle attributes to the set-up stage, as it needs the coordinates object to be in place.
langurmonkey
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7 days ago
feat: add LVLH (local vertical local horizontal) attitude server, for objects like the ISS.
langurmonkey
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7 days ago
fix: orientation lock with quaternion-based objects.
langurmonkey
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7 days ago
none: adjust roughness factor to better match blender's.
langurmonkey
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9 days ago
feat: add support for gzipped streams in orbit file data provider.
langurmonkey
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9 days ago
feat: add label bias attribute to label component to provide a way to artificially move the point at which the object's label is rendered.
langurmonkey
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11 days ago
feat: add 'periodic' attribute to orbit coordinates objects.
langurmonkey
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11 days ago
feat: improve UV grids so that their line width stays constant, they get subdivided when changing the field of view, and they get coordinates on the window frame.
langurmonkey
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12 days ago
feat: improve recursive grid with constant-width lines and better distance value labels.
langurmonkey
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12 days ago
none: several minor fixes in galaxies.
langurmonkey
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13 days ago
fix: use color alpha channel to scale transparency in models.
langurmonkey
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13 days ago
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