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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jul 19, 2024 — Jul 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
New features: the collision function now takes a new parameter that allows to override the position and dimension of the selected object. More... about 13 years ago
- API change: the flipv() and fliph() now behave like the other transform method and return the current state if called without argument. This means that if you want to flip sprite you now NEED to pass 'true' as an argument. More... about 13 years ago
- tile map editor: disabled the 'new' button after a map has been created since clicking it two time is not supported. More... over 13 years ago
- tile map editor: fixed the backspace key More... over 13 years ago
- tile map editor: fixed the x and y offset for the tiles More... over 13 years ago
the test mentioned on the last commit message More... over 13 years ago
- corrected another bug with tile animation activation (issue #12) - added a test for this More... over 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... over 13 years ago
- tile map editor: corrected some bugs with the validation - tile map editor: changes in the help section - tile map editor: pressing enter now submit the 'add animation' form - tile map editor: multi-animation deletion now works how it should More... over 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... over 13 years ago
new features for the tilemap editor More... over 13 years ago
replaced the font in the input field with simlple Arial (instead of Molengo) More... over 13 years ago
Update package.json More... over 13 years ago
fixed a bug with 'ping-pong' animations where the direction of the animation was not reset after a call to .setAnimation() More... over 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... over 13 years ago
propagate the change of position to the sub elements if they are tile maps so the the tiles animation are activated (issue #12). More... over 13 years ago
- corrected the position and size of the preview boxes for the 'add animation' and made them more visible. More... over 13 years ago
- Corrected spelling in the tile map editor help More... over 13 years ago
-fixed the activation/deactivation for tiles (issue #12) - added a test for this issue More... over 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... over 13 years ago
-tile map editor: added input field validation -tile map editor: added better 'add animation' dialog More... over 13 years ago
Corrected a bug in the tile map editor for multiple animation where the index in the generated map has flase indexes. More... over 13 years ago
- fixed a bug where sound couldn't be muted - fixed an inconcistency in the mutting of sound in the second demo More... over 13 years ago
added a shim for touch-screen games (tested on iphone) More... over 13 years ago
reduced the number of red squares in the demo2 More... over 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... over 13 years ago
Update readme.textile More... over 13 years ago
Update readme.textile More... over 13 years ago
added default values of factorh and factorv for groups and tile maps (issue #11) More... over 13 years ago
pause and resume animation are now correctly chainable More... over 13 years ago