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Analyzed over 1 year ago. based on code collected over 5 years ago.

Project Summary

The goal is to create a basic game prototyping sandbox built around open source software free for commercial use.

Initially it will use Irrlicht and Ogre for graphics, Bullet for physics, Oolong Engine for iPhone support, Python for scripting. Should support several data formats, .blend file import and later a more optimized binary format, possibly based on EA-IFF readblend can directly read meshes, camera, textures, skeletal animation and physics info from a .blend (32/64bit, little/big-endian, any version) Free from viral licenses: only using components using MIT/BSD/Zlib style licenses CMake cross-platform build system support, see http://cmake.org Supports Windows and Mac OSX, Linux and Iphone.

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game graphics physics prototyping sandbox

MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
69%
C
23%
20 Other
8%

30 Day Summary

Jul 7 2012 — Aug 6 2012

12 Month Summary

Aug 6 2011 — Aug 6 2012