The goal is to create a basic game prototyping sandbox built around open source software free for commercial use.
Initially it will use Irrlicht and Ogre for graphics, Bullet for physics, Oolong Engine for iPhone support, Python for scripting. Should support several data formats, .blend file import and later a more optimized binary format, possibly based on EA-IFF readblend can directly read meshes, camera, textures, skeletal animation and physics info from a .blend (32/64bit, little/big-endian, any version) Free from viral licenses: only using components using MIT/BSD/Zlib style licenses CMake cross-platform build system support, see http://cmake.org Supports Windows and Mac OSX, Linux and Iphone.
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