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Commits : Listings

Analyzed about 16 hours ago. based on code collected 1 day ago.
May 04, 2023 — May 04, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
games are refreshed every 5 seconds now instead of 10 seconds refresh messages default to off now added !announce to battle.net added !autostart to battle.net and lobby added responses to the !announce command added 5 new entries to language.cfg More... over 15 years ago
games are refreshed every 5 seconds now instead of 10 seconds refresh messages default to off now added !announce to battle.net added !autostart to battle.net and lobby added responses to the !announce command added 5 new entries to language.cfg More... over 15 years ago
added bot_language to specify the language file More... over 15 years ago
added bot_language to specify the language file More... over 15 years ago
removed DotA 6.54b defaults when no map data is found in map.cpp added checks for valid map data after loading don't create games when the map data is invalid added one new entry to language.cfg More... over 15 years ago
removed DotA 6.54b defaults when no map data is found in map.cpp added checks for valid map data after loading don't create games when the map data is invalid added one new entry to language.cfg More... over 15 years ago
added some new map configs fixed a typo in battleshipspro1189.cfg cleaned up some code related to opening slots when players leave printed a timestamp to the console with ingame chat messages More... over 15 years ago
added some new map configs fixed a typo in battleshipspro1189.cfg cleaned up some code related to opening slots when players leave printed a timestamp to the console with ingame chat messages More... over 15 years ago
*really* fixed the bug where a reserved player joining the game and kicking someone would cause everyone to disconnect modified the way the virtual host player is handled, it's no longer a member of m_Players modified some parameters to some CGameProtocol functions More... over 15 years ago
*really* fixed the bug where a reserved player joining the game and kicking someone would cause everyone to disconnect modified the way the virtual host player is handled, it's no longer a member of m_Players modified some parameters to some CGameProtocol functions More... over 15 years ago
fixed a bug where a reserved player kicking another player when joining would sometimes cause everyone to disconnect bot_log defaults to empty now More... over 15 years ago
fixed a bug where a reserved player kicking another player when joining would sometimes cause everyone to disconnect bot_log defaults to empty now More... over 15 years ago
read the config file on the command line fixed a typo in the admin game welcome message added responses for !disable and !enable updated version to 10.3 More... over 15 years ago
read the config file on the command line fixed a typo in the admin game welcome message added responses for !disable and !enable updated version to 10.3 More... over 15 years ago
added !saygames to the admin game updated the admin game welcome message to reflect new commands More... over 15 years ago
added !saygames to the admin game updated the admin game welcome message to reflect new commands More... over 15 years ago
added !enable and !disable to stop admins from creating games added !saygames to send a chat message to all games one new entry in language.cfg More... over 15 years ago
added !enable and !disable to stop admins from creating games added !saygames to send a chat message to all games one new entry in language.cfg More... over 15 years ago
added bot_log to log console output added !getclan to refresh the clan list added !getfriends to refresh the friends list rewrote the config code (it should still work the same way) gCRC is no longer global, moved it into CGHost instead added the framework for sending an endgame message started adding some code to limit download speed (it doesn't work yet) More... over 15 years ago
added bot_log to log console output added !getclan to refresh the clan list added !getfriends to refresh the friends list rewrote the config code (it should still work the same way) gCRC is no longer global, moved it into CGHost instead added the framework for sending an endgame message started adding some code to limit download speed (it doesn't work yet) More... over 15 years ago
added bnet_holdfriends to auto add friends to reserved list added bnet_holdclan to auto add clan members to reserved list sent null packets to battle.net every 60 seconds to detect disconnects More... over 15 years ago
added bnet_holdfriends to auto add friends to reserved list added bnet_holdclan to auto add clan members to reserved list sent null packets to battle.net every 60 seconds to detect disconnects More... over 15 years ago
properly deleted the contents of m_Packets on CBNET and CPotentialPlayer deletion retrieved the friends list from battle.net on connect (not used anywhere) retrieved the clan members list from battle.net on connect (not used anywhere) added bot_autolock to auto lock the game when the owner joins added !banlast to ban the last leaver More... over 15 years ago
properly deleted the contents of m_Packets on CBNET and CPotentialPlayer deletion retrieved the friends list from battle.net on connect (not used anywhere) retrieved the clan members list from battle.net on connect (not used anywhere) added bot_autolock to auto lock the game when the owner joins added !banlast to ban the last leaver More... over 15 years ago
properly deleted the contents of m_Packets on CBNET and CPotentialPlayer deletion retrieved the friends list from battle.net on connect (not used anywhere) retrieved the clan members list from battle.net on connect (not used anywhere) added bot_autolock to auto lock the game when the owner joins added !banlast to ban the last leaver More... over 15 years ago
properly deleted the contents of m_Packets on CBNET and CPotentialPlayer deletion retrieved the friends list from battle.net on connect (not used anywhere) retrieved the clan members list from battle.net on connect (not used anywhere) added bot_autolock to auto lock the game when the owner joins added !banlast to ban the last leaver More... over 15 years ago
fixed a bug where Warcraft 3 would crash when sharing control of units when the map has 12 slots and when connecting via LAN More... over 15 years ago
fixed a bug where Warcraft 3 would crash when sharing control of units when the map has 12 slots and when connecting via LAN More... over 15 years ago
ignored some unncessary files used IsRootAdmin in bnet.cpp instead of manually converting the username to lowercase fixed some bugs where long chat messages would be incorrectly truncated fixed a bug where m_GameOverTime wouldn't be set (it's still not used anywhere) fixed a crash bug when there was an error opening the sqlite3 database fixed a potential crash bug when checking game player summaries with a corrupt database removed some unnecessary comments from statsdota.h More... over 15 years ago
ignored some unncessary files used IsRootAdmin in bnet.cpp instead of manually converting the username to lowercase fixed some bugs where long chat messages would be incorrectly truncated fixed a bug where m_GameOverTime wouldn't be set (it's still not used anywhere) fixed a crash bug when there was an error opening the sqlite3 database fixed a potential crash bug when checking game player summaries with a corrupt database removed some unnecessary comments from statsdota.h More... over 15 years ago