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Commits
: Listings
Analyzed
19 minutes
ago. based on code collected
about 3 hours
ago.
Apr 25, 2023 — Apr 25, 2024
Showing page 1 of 8
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Final 2.0 release revisions
cstump
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about 19 years ago
Final 2.0 release revisions
cstump
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about 19 years ago
no message
cstump
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about 19 years ago
changed mode to RGB for PPC
cstump
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about 19 years ago
added @author tag
cstump
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about 19 years ago
removed line breaks from text returned by getDescription
cstump
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about 19 years ago
changed signature of setName & getName
cstump
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about 19 years ago
Added moved "about timging style" behavior to info button; introduced parsing of descriptive text by Convert.insertLineBreak
cstump
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about 19 years ago
Added "about timing style" popup on pen drag
cstump
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about 19 years ago
added getDescription
cstump
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about 19 years ago
made setDash public
cstump
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about 19 years ago
added calls to setDash in reset and scrabblize
cstump
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about 19 years ago
altered replaceClock to properly set names
cstump
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about 19 years ago
made colorWindow color buttons white
cstump
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about 19 years ago
removed private member mediator
cstump
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about 19 years ago
added getName & setName; modified start to not add a timer if game is over
cstump
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about 19 years ago
modified onRegister to pause topClock in "if" statement
cstump
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about 19 years ago
updated evaluate
cstump
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about 19 years ago
modified execute to check clock names and call evaluate accordingly
cstump
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about 19 years ago
modified registerClocks so that it names clocks
cstump
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about 19 years ago
fixed switchClocks so that sound doesn't go off if game is over
cstump
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about 19 years ago
made setDash private, introduced DASH_TIME, overrode tick to call setDash when DASH_TIME is met
cstump
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about 19 years ago
made equals() loop start from the end
cstump
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about 19 years ago
removed fake tick in execute which is no longer necessary
cstump
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about 19 years ago
added equals() method
cstump
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about 19 years ago
updated outOfTime so that it doesn't call OvertimeStyle.execute on clocks who don't have an overtime applied to them
cstump
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about 19 years ago
made configureButtons happen on very first event of program
cstump
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about 19 years ago
modified loadState to make bottomClock disappear if timing style is Boggle; modified reversePauseState to ignore pause requests when gameIsOver
cstump
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about 19 years ago
fixed bug where super.evaluate was called from evaluate when both clocks are null
cstump
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about 19 years ago
added id public vars
cstump
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about 19 years ago
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