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Commits : Listings

Analyzed 19 minutes ago. based on code collected about 3 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Final 2.0 release revisions More... about 19 years ago
Final 2.0 release revisions More... about 19 years ago
no message More... about 19 years ago
changed mode to RGB for PPC More... about 19 years ago
added @author tag More... about 19 years ago
removed line breaks from text returned by getDescription More... about 19 years ago
changed signature of setName & getName More... about 19 years ago
Added moved "about timging style" behavior to info button; introduced parsing of descriptive text by Convert.insertLineBreak More... about 19 years ago
Added "about timing style" popup on pen drag More... about 19 years ago
added getDescription More... about 19 years ago
made setDash public More... about 19 years ago
added calls to setDash in reset and scrabblize More... about 19 years ago
altered replaceClock to properly set names More... about 19 years ago
made colorWindow color buttons white More... about 19 years ago
removed private member mediator More... about 19 years ago
added getName & setName; modified start to not add a timer if game is over More... about 19 years ago
modified onRegister to pause topClock in "if" statement More... about 19 years ago
updated evaluate More... about 19 years ago
modified execute to check clock names and call evaluate accordingly More... about 19 years ago
modified registerClocks so that it names clocks More... about 19 years ago
fixed switchClocks so that sound doesn't go off if game is over More... about 19 years ago
made setDash private, introduced DASH_TIME, overrode tick to call setDash when DASH_TIME is met More... about 19 years ago
made equals() loop start from the end More... about 19 years ago
removed fake tick in execute which is no longer necessary More... about 19 years ago
added equals() method More... about 19 years ago
updated outOfTime so that it doesn't call OvertimeStyle.execute on clocks who don't have an overtime applied to them More... about 19 years ago
made configureButtons happen on very first event of program More... about 19 years ago
modified loadState to make bottomClock disappear if timing style is Boggle; modified reversePauseState to ignore pause requests when gameIsOver More... about 19 years ago
fixed bug where super.evaluate was called from evaluate when both clocks are null More... about 19 years ago
added id public vars More... about 19 years ago