2
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Sep 22, 2024 — Sep 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added level shifting with number keys. Made nmap.frag more understandable. Added test3.map More... almost 13 years ago
Simplified portal-to-portal transformation More... almost 13 years ago
Moved filenames to Resources.cpp. Added some missing documentation More... almost 13 years ago
Cosmetic changes to Main. Moved Cake bbox More... almost 13 years ago
Collision with cake checked. Winning and moving to next level now working. More... almost 13 years ago
Cleaned up shaders. added comments More... almost 13 years ago
Cake mash moved to Resources. Cleaned up in shaders. More... almost 13 years ago
Added model drawing to Resources. Not all models added yet. Added cake position and preliminary cake drawing to Map More... almost 13 years ago
Tinting issue seems to be fixed by binding some texture. Hackish but working More... almost 13 years ago
Moved shaders to separate file. Moved filenames in Resources to string array. Overlay stuff moved to separate function. Still struggling with weird blue-tint when blending overlay More... almost 13 years ago
Added handedness data to drawBox and nmap.vert More... almost 13 years ago
Normal map shader now working. Had to reserve tbnMatrix*light to multiply by tbnMatrix^-1 More... almost 13 years ago
Moved light direction calculation to vertex shader More... almost 13 years ago
Added per pixel shader, and preliminary normal map stuff. Needs tangent space calculation to work More... almost 13 years ago
Added per pixel shaders to Resources class More... almost 13 years ago
Walking through portals added. Gray glitch when standing in portals due to clipping plane. The from- and toRotation() stuff in Portal should be replaced More... almost 13 years ago
Texture id's replaced by TETURE_ID enum More... about 13 years ago
Moved texture loading to a Singleton class Resources More... about 13 years ago
Moved Portal function so cpp file. Moved portal placement to Portal class from Shot. Removed redudancy in Shot constructors More... about 13 years ago
Batched together drawBox calls of same type in Map More... about 13 years ago
Added buggy clamping to portal placement. Shot->Portal should be moved to Portal class. More... about 13 years ago
More cleanup. Added Doxygen comment to most functions More... about 13 years ago
Removed CMakeCache.txt. Shouldn't be there in the first place More... about 13 years ago
Added missing files, renamed and deleted textures, added more comments and made portal code somewhat more robust More... about 13 years ago
Portal shooting now added. Very buggy atm More... about 13 years ago
Added crosshair and cleaned up some code More... about 13 years ago
Added portal outline drawing More... about 13 years ago
Added different box types. Box drawing are no longer batched. Walls and tiles should probably be moved to separate arrays More... about 13 years ago
Rounded portals More... about 13 years ago
Portal drawing order fixed More... about 13 years ago