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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
about 18 hours
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 4
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Contributor
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Code Location
Date
Now optimizes the collision hulls
Tobias Haegermarck
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almost 12 years ago
Fixed the object sleeping with fluids
Tobias Haegermarck
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almost 12 years ago
Implemented CreateDebugMesh and DestroyDebugMesh (vcollide_wireframe works now)
Tobias Haegermarck
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almost 12 years ago
Implemented DestroyAllCollisionSets
Tobias Haegermarck
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almost 12 years ago
Misc changes.
John Wilson
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almost 12 years ago
Made fluid controllers implement IController (buoyancy refused to work if i used m_controllers for them however, no idea why)
Tobias Haegermarck
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almost 12 years ago
Crap, merge attempt, hope I did this right
Tobias Haegermarck
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almost 12 years ago
Gah I have to commit these
Tobias Haegermarck
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almost 12 years ago
Fully implemented VCollideLoad, some weirdness but vphysics_valve.dll is no longer required
Tobias Haegermarck
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almost 12 years ago
Changed some conversion functions in response to findings from the test program.
John Wilson
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almost 12 years ago
Reorganizing. Added a test application to test the accuracy of some of the conversion functions.
John Wilson
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almost 12 years ago
bah
Tobias Haegermarck
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almost 12 years ago
Merge branch 'master' of https://github.com/Jcw87/Gmod-vphysics
Tobias Haegermarck
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almost 12 years ago
Removed the ragdoll constraint until I implement it properly
Tobias Haegermarck
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almost 12 years ago
More tinkering with player controllers, nothing has improved.
John Wilson
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almost 12 years ago
Attempt at fixing matrix functions, and shadowcontroller crashfix
Tobias Haegermarck
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almost 12 years ago
A start for ragdolls
Tobias Haegermarck
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almost 12 years ago
Fluid lag fix
Tobias Haegermarck
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almost 12 years ago
Whoops, an error
Tobias Haegermarck
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almost 12 years ago
Better buoyancy
Tobias Haegermarck
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almost 12 years ago
Buoyancy
Tobias Haegermarck
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almost 12 years ago
Merge branch 'master' of https://github.com/Jcw87/Gmod-vphysics
Tobias Haegermarck
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almost 12 years ago
Length constraints! (ropes)
Tobias Haegermarck
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almost 12 years ago
Improved gravity gun pickup. Not quite right yet, but at least it doesn't fling props out of the map now.
John Wilson
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almost 12 years ago
Actually that last commit broke the AABB's
Tobias Haegermarck
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almost 12 years ago
Fixed AABB's
Tobias Haegermarck
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almost 12 years ago
Did some heavy shadow controller work, physgun now usable
John Wilson
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almost 12 years ago
Filled out some function
Tobias Haegermarck
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almost 12 years ago
Small fix for ballsockets
Tobias Haegermarck
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almost 12 years ago
Fixed motion controller calculations to incorporate timestep. Added CPhysicsObject::GetShadowPosition
John Wilson
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almost 12 years ago
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