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I Use This!
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Commits : Listings

Analyzed about 15 hours ago. based on code collected about 18 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Now optimizes the collision hulls More... almost 12 years ago
Fixed the object sleeping with fluids More... almost 12 years ago
Implemented CreateDebugMesh and DestroyDebugMesh (vcollide_wireframe works now) More... almost 12 years ago
Implemented DestroyAllCollisionSets More... almost 12 years ago
Misc changes. More... almost 12 years ago
Made fluid controllers implement IController (buoyancy refused to work if i used m_controllers for them however, no idea why) More... almost 12 years ago
Crap, merge attempt, hope I did this right More... almost 12 years ago
Gah I have to commit these More... almost 12 years ago
Fully implemented VCollideLoad, some weirdness but vphysics_valve.dll is no longer required More... almost 12 years ago
Changed some conversion functions in response to findings from the test program. More... almost 12 years ago
Reorganizing. Added a test application to test the accuracy of some of the conversion functions. More... almost 12 years ago
bah More... almost 12 years ago
Merge branch 'master' of https://github.com/Jcw87/Gmod-vphysics More... almost 12 years ago
Removed the ragdoll constraint until I implement it properly More... almost 12 years ago
More tinkering with player controllers, nothing has improved. More... almost 12 years ago
Attempt at fixing matrix functions, and shadowcontroller crashfix More... almost 12 years ago
A start for ragdolls More... almost 12 years ago
Fluid lag fix More... almost 12 years ago
Whoops, an error More... almost 12 years ago
Better buoyancy More... almost 12 years ago
Buoyancy More... almost 12 years ago
Merge branch 'master' of https://github.com/Jcw87/Gmod-vphysics More... almost 12 years ago
Length constraints! (ropes) More... almost 12 years ago
Improved gravity gun pickup. Not quite right yet, but at least it doesn't fling props out of the map now. More... almost 12 years ago
Actually that last commit broke the AABB's More... almost 12 years ago
Fixed AABB's More... almost 12 years ago
Did some heavy shadow controller work, physgun now usable More... almost 12 years ago
Filled out some function More... almost 12 years ago
Small fix for ballsockets More... almost 12 years ago
Fixed motion controller calculations to incorporate timestep. Added CPhysicsObject::GetShadowPosition More... almost 12 years ago