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Posted
almost 16 years
ago
by
bwy
Chuckie Egg, an old BBC Micro game recreated in Flash, playing in Gnash 0.8.7.
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Posted
almost 16 years
ago
by
bwy
A YouTube video in Gnash 0.8.7. Some videos and most embedded clips still use an ActionScript 2.0 player, which still works fine.
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Posted
almost 16 years
ago
by
bwy
3D Tetris in Gnash 0.8.7.
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Posted
almost 16 years
ago
by
bwy
Since SWF6 it has been possible to generate gradient fills dynamically using ActionScript. Version 0.8.7 of Gnash will have support for these gradients.
The attached screenshot shows them working in Gnash, or see the original code and SWF.
SWF8
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Posted
almost 16 years
ago
by
bwy
Another improvement in Gnash 0.8.7 is its memory optimized XML parsing and much better compatibility.
The XML and XMLNode classes in ActionScript 2 allow parsing and handling of XML trees. Mostly they are used for configuration data or relatively
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Posted
almost 16 years
ago
by
bwy
Our next release of Gnash, 0.8.7, is due in February, and it comes with plenty of changes. This is the first of a couple of posts explaining what I've been working on since the last release and where you can expect improvements.
The inflexible design
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Posted
almost 16 years
ago
by
bwy
Haikuzone reports that Gnash runs quite nicely on the Haiku operating system, an open-source implementation of the defunct operating system BeOS.
Since there is no official Haiku release of the proprietary Adobe Flash player (and quite likely never will be), Gnash is the only way to see some web content for Haiku users.
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Posted
almost 16 years
ago
by
bwy
Gnash apparently runs in Google's new(ish) web browser, so for flash-addicts who insist on using Chrome, see http://www.rootninja.com/adobe-flash-support-google-chrome-beta-using-gn... for a howto!
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Posted
almost 16 years
ago
by
bwy
Here is an interesting example of Gnash's flexibility (and what you can do with some sideways thinking): http://www.youtube.com/user/gershon#p/a/u/0/CAPzIm1hsNQ
Gnash is used with some lua bindings to render a flash movie inside a 3-D game. This
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Posted
about 16 years
ago
by
strk
A recent post on OpenGeoData blog presents Potlatch 2:
"Fully rewritten in ActionScript 3".
ActionScript 3 !? Wait, that means NO more access for free software users!
read more
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