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I Use This!
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Commits : Listings

Analyzed about 22 hours ago. based on code collected 1 day ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Build improvements and fixups for loading garbage images More... about 15 years ago
Add namespace to fix compilation errors More... about 16 years ago
Speed up doxygen generation More... about 16 years ago
Changelog for textured cubes changes More... about 16 years ago
Remove debugging couts More... about 16 years ago
Default to old tileset when none specified More... about 16 years ago
Load using the set command line directory More... about 16 years ago
Add command line option for cube tileset dir More... about 16 years ago
INCOMPLETE: Begin parsing command line More... about 16 years ago
Generate textured blocks for each flavor More... about 16 years ago
Create individual obj and mtl files for each colored cube More... about 16 years ago
Turn on the newer textured model More... about 16 years ago
Add doxygen generator file More... about 16 years ago
Move numeric defines to constants and add documentation More... about 16 years ago
Look for png garbage images More... about 16 years ago
Ignore some generated files in git More... about 16 years ago
Documentation and build generation for Fedora Core 8 More... over 16 years ago
Fixes for datatype size on amd64. More... over 17 years ago
Reduce bandwidth utilization for ENet More... over 17 years ago
Prevent -Werror problems More... over 17 years ago
2006-08-14 Andrew Sayman <[email protected]> * src/gtk-gui/persist.cxx, src/Game.h, src/ComputerPlayer.cxx, src/ComputerPlayerAI.cxx, src/Displayer.cxx: Previous "using namespace std;" clean up missed some of the debug-only usages. The biggest violators were the output macros defined in Game.h. * src/ComputerPlayerAI.cxx: Removed remnants of more_gray since it's not used at all anymore. Put back gray_height because it is used in debug mode. More... over 17 years ago
Forgot to commit changelog with my last set of changes More... over 17 years ago
Reverted a lot of textures back to TGA since the PNG versions load very slow. More... over 17 years ago
Implemented support for loading textures on models and added a simple example. More... over 17 years ago
Converted remaining TGA textures to PNG. More... over 17 years ago
Images are now loaded using SDL_image and some of the textures were converted to PNG. More... over 17 years ago
Updated INSTALL file and removed mkinstalldirs. More... over 17 years ago
Undefine GC_MODEL_DIRECTORY when using BINRELOC since BINRELOC redefines it. More... over 17 years ago
Updated ENet to 1.0, fixed a few compiling problems and removed two generated files. More... over 17 years ago
Updated NEWS file. More... over 17 years ago