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Commits : Listings

Analyzed about 6 hours ago. based on code collected about 16 hours ago.
May 14, 2023 — May 14, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
adjusted simulation parameters to provide more consistent experience More... almost 11 years ago
optimized background png for reduced filesize More... almost 11 years ago
updated graphics for earth elevation physics test and tweaked physics parameters for improved responsiveness More... almost 11 years ago
Merge branch 'dev' More... almost 11 years ago
updated forcefield parameters for earth elevation physics test More... almost 11 years ago
merged from dev branch and recompiled dronewar More... almost 11 years ago
fixed bug in integration.verlet More... almost 11 years ago
checked circletest, polygontest, and dronewar all working, fixed bug in integration.verlet and removed extra force eval More... almost 11 years ago
refactored code into src directory, made drops smaller, and increased friction and dt for drops More... almost 11 years ago
added root element to physics test and implemented interactive water drops on keydown or mouse click More... almost 11 years ago
got periodic wrapping for position working and also friction forces, updated element to use array of forces and integration to sum over array, and got auto resize working More... almost 11 years ago
initial commit for earth elevation matrix map physics test aka rainflow More... almost 11 years ago
checked for destroyed in collision More... almost 11 years ago
combined some loops over collision list into single loop by moving draw and cleanup into collision.detect More... almost 11 years ago
updated dronewar to turn off fire timer in root element if destroyed More... about 11 years ago
merged element.start with element.start_collision to simplify the binding to the physics engine and updated test games accordingly More... about 11 years ago
added @_cleanup=@_cleanup setter interface for element.cleanup More... about 11 years ago
merged two for loops in integration.integrate, renamed activate to collision, and fixed to physics More... about 11 years ago
removed min size for quadtree ROI in collision.detect for improved computational efficiency (was using it for debugging and forgot to remove last commit) More... about 11 years ago
recompiled dronewar and renamed a couple of variables for clarity e.g. dot1 = dot_a and dot2 = dot_b in reaction.coffee etc. More... about 11 years ago
fixed polygontest bug by fixing while loop conditional and increasing max iter to 32 in elastic_collision, also made fang stronger in dronewar by increasing firing rate and bullet speed More... about 11 years ago
renamed on to start, off to stop, start to start_physics, stop to stop_physics, activate to start_collision, deactivate to stop_collision, dronewar working, circletest working, rectangle collisions on polygontest not working More... about 11 years ago
dronewar working with latest code, moved some things around and added @destroyed property to @element class as well as some other new methods More... about 11 years ago
added while loop to reaction to ensure all collisions resolved each timestep, moved Collisions.list.push to element con constructor, and circletest and polygontest working but not dronewar (yet) More... about 11 years ago
circletest working with global physics timer More... about 11 years ago
working for circletest except for bullets sometimes skip over an element More... about 11 years ago
recompiled and zipped dronewar More... about 11 years ago
impelemented a global Collision.use_bb switch to treat all elements as rectangles, instead of a separate Rectangle element. updated collision and game code to check for use_bb switch. renamed death to destroy. renamed pathwidth and pathheight to bb_width and bb_height and added a BB() method to element class and its descendents. updated polygon and collision to use BB where appropriate More... about 11 years ago
added rectangle.coffe to changes from dev merge More... about 11 years ago
updating branch to latest changes More... about 11 years ago