Simple to use library.
Primarily designed for multiplayer games but can be used for anything else.
-multi threaded but the nio package will also be support for mono threaded networking. -UDP/TCP -working with serialized objects, or simple strings is ok. The better way is to use EcoMessage which provides a way to send only what's needed. -working with groups: enables you to retrieve easyly any object and to "talk" to the right group. -working with contexts. A context can be a Game object. -working with MessageProcessor: this where you implement what do you do with received packets. -No need to create Threads. You don't have to worry about synchronisation. -uses Javolution.
These details are provided for information only. No information here is legal advice and should not be used as such.