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Project Summary

Simple to use library.

Primarily designed for multiplayer games but can be used for anything else.

Features:

-multi threaded but the nio package will also be support for mono threaded networking. -UDP/TCP -working with serialized objects, or simple strings is ok. The better way is to use EcoMessage which provides a way to send only what's needed. -working with groups: enables you to retrieve easyly any object and to "talk" to the right group. -working with contexts. A context can be a Game object. -working with MessageProcessor: this where you implement what do you do with received packets. -No need to create Threads. You don't have to worry about synchronisation. -uses Javolution.

Tags

easy game java networking

In a Nutshell, gserver...

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BSD 4-clause (University of California-Specific)
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 No code available to analyze

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