removed useless "Close all connections" menu entry |
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over 11 years ago
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destroy metaserver connection if still active while creating or joining game |
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over 11 years ago
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keep track of metaserver connect slot, this way we can easily close the previous session |
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over 11 years ago
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master attribute of <playerupdate/> is deprecated in favor of master attribute of <gameupdate/> |
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over 11 years ago
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bugfix, fixed custom server updates (description, players count, deletion from list on canbejoined = 0 event |
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over 11 years ago
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bugfix, improved directmove handling |
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over 11 years ago
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updategamelist is deprecated, now using gameupdate and deletegame. as a bonus we are now permanently connected to custom server waiting updates |
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over 11 years ago
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updated current protocol support information |
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over 11 years ago
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win32 port, cleared warnings |
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over 11 years ago
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win32 port, non-blocking socket using ioctlsocket() instead of fcntl() |
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over 11 years ago
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removed periodic call to token update function, only start the token movement timer when necessary |
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over 11 years ago
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now using glib I/O events instead of periodic calls to read(2) |
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over 11 years ago
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removed periodic call to update_display(), we now update display on a fully-event system basis |
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over 11 years ago
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reduce diff between trunk and 0.4 branch |
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over 11 years ago
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graphic engine is now outputing cairo-compliant data (ARGB native-endian, alpha premultiplied) |
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over 11 years ago
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removed useless eng_frame_test() function |
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over 11 years ago
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normalized xmlparse_file_interface() and parse_file_config() |
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over 11 years ago
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removed all useless features from graphic engine |
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over 11 years ago
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using readpng_get_width() and readpng_get_height() accessors instead of using struct members |
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over 11 years ago
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added RGBA input buffers support to graphic engine, converted all splitted RGB + A buffers to RGBA |
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over 11 years ago
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bugfix, ugly fix to prevent players currently on board from being deleted |
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over 11 years ago
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factorized and simplified (a lot) png loading |
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over 11 years ago
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game_load_pngs() should return 0 if files are already loaded |
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over 11 years ago
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reworked png loading |
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over 11 years ago
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bugfix, only remove games previously fetched from metaserver when updating games from metaserver |
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over 11 years ago
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improved trade display |
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over 11 years ago
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fixed warnings with DEBUG set |
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over 11 years ago
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don't parse metaserver if game is already started |
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over 11 years ago
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don't sort player list if game is already started |
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over 11 years ago
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fixed players removed too early at the end of game or timeouted fixed buggy player memset() which only cleaned player id 0 |
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over 11 years ago
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