openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
GtkRadiant
Settings
|
Report Duplicate
2
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
May 15, 2023 — May 15, 2024
Showing page 45 of 49
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
tiny fix the second
namespace
More...
about 17 years ago
tiny fix for vc
namespace
More...
about 17 years ago
- Radiant is now Vista compatible (Aero must be disabled) - Updated all radiant dependencies (gtk is now 2-2.10) New dependency packages can be found here http://zerowing.idsoftware.com/files/radiant/developer/1.5/gtkradiant-1.5-dependencies-1.0.zip or here http://www.codecreator.net/radiant/gtkradiant-1.5-dependencies-1.0.zip - Removed Win32 filechooser - Fixes crashes caused by utf-8 encoded filenames - Fixes Vista "SaveAs"-Bug - Converted all projects to Visual Studio 2005 - Codefixes for vc2k5 compiler - Removed old unused projectfiles for Visual Studio 6 - Simplified dependency filestructure - Simplified install.py - Updated CONTRIBUTORS list
namespace
More...
about 17 years ago
SnapPlane reenabled by namespace because of multiple reports of q3map2-crashes which were triggered by this patch.
namespace
More...
over 17 years ago
Added undo/redo-icons to setup.xml
namespace
More...
over 17 years ago
Added undo/redo icons
namespace
More...
over 17 years ago
- Added Undo/Redo-Toolbarbuttons (Shaderman) - Fixed Bug #1078 (sogined)
namespace
More...
over 17 years ago
- Weird shiftvalues are now hidden to the user, shiftvalues will stay in ]-shader_size;shader_size[ range for display. For the sake of floatingpoint precision, it would be nice to keep the internal values in that range too, but thats "nice to have". - Fixed missing librarypaths in ufoai-plugin
namespace
More...
over 17 years ago
disabled SnapPlane because it slightly corrupts collision brushes from embedded model triangles
Forest Hale
More...
over 17 years ago
- Fixed "jumping" texcoords when switching to a shader with different size - (Todo) Toolbar: add button for refresh-models. (Shaderman) - Aniso fix (Shaderman) - Translucency fix (Shaderman)
namespace
More...
over 17 years ago
final fix for ufoai
namespace
More...
over 17 years ago
...
namespace
More...
over 17 years ago
...
namespace
More...
over 17 years ago
...
namespace
More...
over 17 years ago
- UFO:Alien Invasion Plugin (mattn2) - Fix: Filtering models in ET doesn't filter misc_gamemodels (Shaderman)
namespace
More...
over 17 years ago
reverting my last change as I don't know where to put it
Forest Hale
More...
over 17 years ago
added Node_getBrush function as requested by mattn (UFO:AI team)
Forest Hale
More...
over 17 years ago
- Brushplugin Version 2.0, supports multiple collapse modes and a materialignore list (namespace) - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked). (Shaderman) - Fixed bug in sample plugin (Shaderman) - Merry Christmas
namespace
More...
over 17 years ago
Adding missing warzow xml-files
namespace
More...
over 17 years ago
17/12/2006 namespace - Radiant warzow-support (Topsun + Warzow-Mappers)
namespace
More...
over 17 years ago
15/12/2006 namespace - Inverted bevel can be used with end caps (Topsun) - Removed needless .pdb files from win32 installer (Topsun) - Fixed .ase picomodel loader to load shaders again (Shaderman) - Removed translucent brushes fix because of wrong rendering behaviour on Linux - New cool(!) radiant icon by eb
namespace
More...
over 17 years ago
- Added tremoulus-support to q3map2
namespace
More...
over 17 years ago
- Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace) - Fixed translucent brushes becoming invisible when selected (Shaderman)
namespace
More...
over 17 years ago
patch from mattn2 (of the UFO: Alien Invasion team) which adds support for relative skin paths used in the ufo:ai md2 models (these take the form of ./blah.tga and such, and refer to files in the same directory as the model)
Forest Hale
More...
over 17 years ago
- (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size. Code parts taken from DarkRadiant. (Shaderman) - Added new texture browser option: View -> Hide Image Missing. (Shaderman) - Fixed new D3 lights don't have a light_radius key. (Shaderman) - Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman) - Fixed .wad MMB 3d view texture selection bug. (Shaderman)
namespace
More...
over 17 years ago
Small fix, reverting an accidental change in group.cpp
namespace
More...
over 17 years ago
- Added warzow-support to q3map2
namespace
More...
over 17 years ago
Added missing bitmaps
namespace
More...
over 17 years ago
- Updated help menu web links (removed map-center.com, added ETB documentation) (Shaderman) - Added check for existing worldspawn if a new one should be added with the entity menu (Shaderman) - Fixed Entity -> Ungroup (Topsun) - Fixed hotkey collision ALT+M (filter botclip/Modify menu). New Modify shortcut = ALT+O (Shaderman) - Updated Window Layout images (Shaderman) - Fixed (TODO) XYWindow: save show-workzone option (Shaderman) - Fixed (TODO) Toolbar: add shortcut to tooltips for toolbar buttons (Shaderman) - Fixed (TODO) GUI: detachable submenus (Shaderman)
namespace
More...
over 17 years ago
- Added option to toggle the camera window stats on/off
namespace
More...
over 17 years ago
←
1
2
…
41
42
43
44
45
46
47
48
49
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree