28
I Use This!
Very Low Activity

Commits : Listings

Analyzed about 15 hours ago. based on code collected about 19 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14) More... over 13 years ago
Frontend: * Forgot to update team search to new extension More... over 13 years ago
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet) More... over 13 years ago
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen More... over 13 years ago
lua function SetEffect to set and remove THogEffects More... over 13 years ago
GetHogLevel lua function More... over 13 years ago
Engine: * Changed steam to use the white smoke sprite More... over 13 years ago
small update for the about page More... over 13 years ago
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby More... over 13 years ago
Engine: * Added fire trails More... over 13 years ago
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid More... over 13 years ago
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16 More... over 13 years ago
Fixed gamepad/joystick axes using SDL 1.2 More... over 13 years ago
Some more that were not native More... over 13 years ago
bleah More... over 13 years ago
Convert from dos More... over 13 years ago
Misc: * Trying to fix linebreak mess More... over 13 years ago
Flag for AI survival mode More... over 13 years ago
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR) More... over 13 years ago
merge More... over 13 years ago
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unC0Rr
as unc0rr
More... over 13 years ago
... More... over 13 years ago
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams More... over 13 years ago
Remove Thumbs.db, reduce file sizes More... over 13 years ago
better to do that in this way More... over 13 years ago
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons More... over 13 years ago
Engine: * Added script access to current zoom level More... over 13 years ago
* SpawnCustomCrateAt procedure + lua bindings More... over 13 years ago
oh yeah. And merge again, I always forget to update first More... over 13 years ago
Polish translation update More... over 13 years ago