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Very Low Activity
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
about 19 hours
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 395 of 519
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Files Modified
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Code Location
Date
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
smaxx
More...
over 13 years ago
Frontend: * Forgot to update team search to new extension
smaxx
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over 13 years ago
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
smaxx
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over 13 years ago
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
smaxx
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over 13 years ago
lua function SetEffect to set and remove THogEffects
burp
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over 13 years ago
GetHogLevel lua function
burp
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over 13 years ago
Engine: * Changed steam to use the white smoke sprite
smaxx
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over 13 years ago
small update for the about page
Vittorio Giovara
as koda
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over 13 years ago
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Vittorio Giovara
as koda
More...
over 13 years ago
Engine: * Added fire trails
smaxx
More...
over 13 years ago
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
More...
over 13 years ago
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
smaxx
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over 13 years ago
Fixed gamepad/joystick axes using SDL 1.2
zuloo
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over 13 years ago
Some more that were not native
nemo
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over 13 years ago
bleah
nemo
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over 13 years ago
Convert from dos
nemo
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over 13 years ago
Misc: * Trying to fix linebreak mess
smaxx
More...
over 13 years ago
Flag for AI survival mode
nemo
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over 13 years ago
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
smaxx
More...
over 13 years ago
merge
nemo
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over 13 years ago
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unC0Rr
as unc0rr
More...
over 13 years ago
...
nemo
More...
over 13 years ago
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
Vittorio Giovara
as koda
More...
over 13 years ago
Remove Thumbs.db, reduce file sizes
nemo
More...
over 13 years ago
better to do that in this way
Vittorio Giovara
as koda
More...
over 13 years ago
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
Vittorio Giovara
as koda
More...
over 13 years ago
Engine: * Added script access to current zoom level
smaxx
More...
over 13 years ago
* SpawnCustomCrateAt procedure + lua bindings
burp
More...
over 13 years ago
oh yeah. And merge again, I always forget to update first
nemo
More...
over 13 years ago
Polish translation update
szczur
More...
over 13 years ago
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