0
I Use This!
Inactive

Commits : Listings

Analyzed about 1 hour ago. based on code collected about 7 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Maded textures load into native buffer while splash screen is up. More... almost 17 years ago
Added splash screen. More... almost 17 years ago
Updated some models and player colours, moved camera a bit. More... about 17 years ago
A few clean ups before release. Made sure copyright notice in all source files, deleted some redundant textures. More... about 17 years ago
A few clean ups before release. Made sure copyright notice in all source files, deleted some redundant textures. More... about 17 years ago
Changed player colours. More... about 17 years ago
A few edits to the base model. More... about 17 years ago
Added base material. More... about 17 years ago
Slight colour modifiaction. More... about 17 years ago
Added player colouring, tweaked the map a bit. More... about 17 years ago
Cleaned up some of the resource loading, got the new minimap working properly. More... about 17 years ago
Cleaned up a few GL functions, switched to using a nicer minimap drawing routine that is broken at the moment. More... about 17 years ago
Switched to image based mapping format. More... about 17 years ago
Updated some effects stuff. Fixed a few collision bugs. Brought the mech inline with the other units. More... about 17 years ago
Finshed of projectile/unit collision tests. More... about 17 years ago
Finished of some collision work, added shell drawing capablities for debug. More... about 17 years ago
Added new BoxShell. More... about 17 years ago
Removed some redundant classes. More... about 17 years ago
Some more work on collision system. More... about 17 years ago
Removed rectangular shell, replaced with BoxShell More... about 17 years ago
Added main-base dammage. More... about 17 years ago
Changed the way bases are described and loaded from maps. More... about 17 years ago
[no comment] More... about 17 years ago
Updated to lwjgl 1.0. More... about 17 years ago
Incremental checkin. More... about 17 years ago
Incremental checkin. More... about 17 years ago
Incremental checkin. More... about 17 years ago
Switched to using new collision primitives. More... over 17 years ago
Switched to using abstract collision primitives rather than static functions. More... over 17 years ago
Switched to using abstract collision primitives rather than static functions. More... over 17 years ago