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Inactive
Commits
: Listings
Analyzed
11 minutes
ago. based on code collected
about 3 hours
ago.
Apr 25, 2023 — Apr 25, 2024
Showing page 1 of 1
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
changed the resolution to 800x600 at 72Hz
agonyor
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almost 12 years ago
cleanup the gamecontroller and finished it for simulation:
agonyor
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over 15 years ago
comitting an old start at a gamecontroller that parses ps2 scancodes
agonyor
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over 15 years ago
updated the fsm to deal proprly with start and stop bits as well as increased the data bit width to include the odd parity bit
agonyor
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over 15 years ago
committing latest version with all the files added
agonyor
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over 15 years ago
cleaned up ps/2 interface
agonyor
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over 15 years ago
cleaned up ps/2 interface
agonyor
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over 15 years ago
Added VGA test pattern generator to assist with debugging pong vga issues.
spaceoddity
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over 15 years ago
Fixed an 'incomplete sensitivity list' error in pong.vhd. THis was caused by the asynchronous reset values of ball_x_dir and ball_y_dir not being constant.
spaceoddity
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over 15 years ago
Pong: added in a delay to the ssd code, so now we can see the scores on the SSDs :). But this has borked the VGA code, looks like the hsync is off now :(
spaceoddity
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over 15 years ago
added two registers to avoid metastability in the ps2 interface@
agonyor
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over 15 years ago
added ps2 testbench and beutified pong
agonyor
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over 15 years ago
Pong: debugged pong implementation a bit more. Fixed ball and paddle enables, drawing of paddles and collision detection among other things.
spaceoddity
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over 15 years ago
added files for a ps/2 controller
agonyor
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over 15 years ago
added an edge detector
agonyor
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over 15 years ago
fixed a typo
agonyor
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over 15 years ago
forgot to check in the testbench for the vga component yesterday
agonyor
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over 15 years ago
Updated the top level component to reflect the fpga inputs and outputs.
agonyor
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over 15 years ago
added the correct values for the vga hsync and vsync timings
agonyor
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over 15 years ago
Pong: tidied up the code for better readability and synthesis.
spaceoddity
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over 15 years ago
Pong: fixed a bug where the ball would go off the bottom of the screen and generally tidied up the code.
spaceoddity
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over 15 years ago
Pong: Fixed top-level testbench (top_tb.vhd) so it works. Added ISE project.
spaceoddity
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over 15 years ago
Initial import of pong game for Spartan 3E evaluation board. Should work with a bit of tweaking, but not yet fully simulated. Constants for VGA front porch/back porch/etc are known to be wrong. Top level entity pinout known to be wrong.
spaceoddity
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over 15 years ago
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