0
I Use This!
Inactive

Commits : Listings

Analyzed 11 minutes ago. based on code collected about 3 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
changed the resolution to 800x600 at 72Hz More... almost 12 years ago
cleanup the gamecontroller and finished it for simulation: More... over 15 years ago
comitting an old start at a gamecontroller that parses ps2 scancodes More... over 15 years ago
updated the fsm to deal proprly with start and stop bits as well as increased the data bit width to include the odd parity bit More... over 15 years ago
committing latest version with all the files added More... over 15 years ago
cleaned up ps/2 interface More... over 15 years ago
cleaned up ps/2 interface More... over 15 years ago
Added VGA test pattern generator to assist with debugging pong vga issues. More... over 15 years ago
Fixed an 'incomplete sensitivity list' error in pong.vhd. THis was caused by the asynchronous reset values of ball_x_dir and ball_y_dir not being constant. More... over 15 years ago
Pong: added in a delay to the ssd code, so now we can see the scores on the SSDs :). But this has borked the VGA code, looks like the hsync is off now :( More... over 15 years ago
added two registers to avoid metastability in the ps2 interface@ More... over 15 years ago
added ps2 testbench and beutified pong More... over 15 years ago
Pong: debugged pong implementation a bit more. Fixed ball and paddle enables, drawing of paddles and collision detection among other things. More... over 15 years ago
added files for a ps/2 controller More... over 15 years ago
added an edge detector More... over 15 years ago
fixed a typo More... over 15 years ago
forgot to check in the testbench for the vga component yesterday More... over 15 years ago
Updated the top level component to reflect the fpga inputs and outputs. More... over 15 years ago
added the correct values for the vga hsync and vsync timings More... over 15 years ago
Pong: tidied up the code for better readability and synthesis. More... over 15 years ago
Pong: fixed a bug where the ball would go off the bottom of the screen and generally tidied up the code. More... over 15 years ago
Pong: Fixed top-level testbench (top_tb.vhd) so it works. Added ISE project. More... over 15 years ago
Initial import of pong game for Spartan 3E evaluation board. Should work with a bit of tweaking, but not yet fully simulated. Constants for VGA front porch/back porch/etc are known to be wrong. Top level entity pinout known to be wrong. More... over 15 years ago