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Analyzed 21 days ago. based on code collected 21 days ago.

Project Summary

Inanity is an experimental cross-platform game engine written in C++.

Features:
* supports Windows, Linux and Emscripten platforms;
* supports DirectX 11, OpenGL 3.2-4.4 and WebGL graphics API;
* abstract shader technology allows one to write cross-API shaders straight in C++;
* features metainformation framework and OO script bindings for Javascript and Lua.

Tags

3d c++ crossplatform directx11 gamedev gameengine linux opengl shaders windows

In a Nutshell, inanity...

Quick Reference

MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
98%
4 Other
2%

30 Day Summary

Jan 1 2020 — Jan 31 2020

12 Month Summary

Jan 31 2019 — Jan 31 2020
  • 42 Commits
    Up + 15 (55%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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