[ios][gles] Refactors wrap and normal texture blitting |
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about 10 years ago
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[ios][gles] Refactor |
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about 10 years ago
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[gles][ios] Refactors calculations into utility functions |
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about 10 years ago
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[gles] Implements blitting of regions in surface |
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about 10 years ago
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[ios] Adds wrapped surfaces blotting. Changes API on wrap u and v offset to be called offset, not ‘displace’. |
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about 10 years ago
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Merge branch 'master' of github.com:DarthMike/indielib-crossplatform |
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about 10 years ago
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[tests]Fixes tests not compiling after AngelCode changes |
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about 10 years ago
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[tests]Fixes tests not compiling after AngelCode changes |
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about 10 years ago
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[mac]Fixes compilation with XCode 5 tools on mavericks. Referencing llvm-gcc and llvm-g++ which in turn are a clang symlink in system |
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about 10 years ago
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Merge remote-tracking branch 'origin/master' into gles2ios |
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about 10 years ago
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[ios][gles] Enables animation rendering |
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about 10 years ago
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Merge pull request #149 from M-F-K/master |
M-F-K
as Michael Fogh Kristensen
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about 10 years ago
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Merge pull request #2 from M-F-K/angelcode_font_support |
M-F-K
as Michael Fogh Kristensen
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about 10 years ago
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[engine]Compile fix regarding casting an int to float in the rendering part of angelcode support. |
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about 10 years ago
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Merge branch 'master' into angelcode_font_support |
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about 10 years ago
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Merge pull request #1 from DarthMike/master |
M-F-K
as Michael Fogh Kristensen
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about 10 years ago
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[dependencies]Temp compile fix regarding Glew 1.9.0 in VS2012. Read more here : http://sourceforge.net/p/glew/bugs/201/ |
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about 10 years ago
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[engine]Compile fix on Win8.1 VS2012. The first PLATFORM_WIN32 macro didn't work because the Indielib.h include was executed after. The result was that the RedirectIOToConsole() method couldn't be located. |
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about 10 years ago
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Fixes grid line rendering coords |
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over 10 years ago
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[gles] Refactors log macro and functions to an implementation file. Fixes #import used in C++ compiler (too much OBJ-C lately ;) ) |
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over 10 years ago
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Merge branch 'truetype' of https://github.com/DarthMike/indielib-crossplatform |
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over 10 years ago
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[engine]Angelcode, opengl render, changed coordinates for font blitting sligtly. |
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over 10 years ago
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[engine]Angelcode, opengl render, taking into account the parsed offset. |
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over 10 years ago
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[engine]Angelcode, splitting up the opengl render code into a mufont and angelcode part. Later on they can be merged again if the differences are small. |
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over 10 years ago
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[engine]Angelcode, now we have something to show in basic tutorial 5. |
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over 10 years ago
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[engine]Angelcode test setup in IND_Font tutorial (basic tutorial 5) |
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over 10 years ago
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[engine]Angelcode Font parsing cleanup. |
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over 10 years ago
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Adds BGRA fragment shader, to solve BG channel swaps. The actual fix on iOS may be on the texture building routines in the engine, but this works good enough |
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over 10 years ago
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[gles] Adds simple sprite texturing. Not optimized at all. |
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over 10 years ago
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[gles] Fixes a typo |
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over 10 years ago
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