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Commits : Listings

Analyzed about 7 hours ago. based on code collected 1 day ago.
Mar 28, 2023 — Mar 28, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[ios][gles] Refactors wrap and normal texture blitting
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[ios][gles] Refactor
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[gles][ios] Refactors calculations into utility functions
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[gles] Implements blitting of regions in surface
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[ios] Adds wrapped surfaces blotting. Changes API on wrap u and v offset to be called offset, not ‘displace’.
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
Merge branch 'master' of github.com:DarthMike/indielib-crossplatform
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[tests]Fixes tests not compiling after AngelCode changes
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[tests]Fixes tests not compiling after AngelCode changes
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[mac]Fixes compilation with XCode 5 tools on mavericks. Referencing llvm-gcc and llvm-g++ which in turn are a clang symlink in system
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
Merge remote-tracking branch 'origin/master' into gles2ios
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
[ios][gles] Enables animation rendering
DarthMike
as Miquel Angel Quinones Garcia
More... about 10 years ago
Merge pull request #149 from M-F-K/master
M-F-K
as Michael Fogh Kristensen
More... about 10 years ago
Merge pull request #2 from M-F-K/angelcode_font_support
M-F-K
as Michael Fogh Kristensen
More... about 10 years ago
[engine]Compile fix regarding casting an int to float in the rendering part of angelcode support.
M-F-K
as M_F_K
More... about 10 years ago
Merge branch 'master' into angelcode_font_support
M-F-K
as M_F_K
More... about 10 years ago
Merge pull request #1 from DarthMike/master
M-F-K
as Michael Fogh Kristensen
More... about 10 years ago
[dependencies]Temp compile fix regarding Glew 1.9.0 in VS2012. Read more here : http://sourceforge.net/p/glew/bugs/201/
M-F-K
as M_F_K
More... about 10 years ago
[engine]Compile fix on Win8.1 VS2012. The first PLATFORM_WIN32 macro didn't work because the Indielib.h include was executed after. The result was that the RedirectIOToConsole() method couldn't be located.
M-F-K
as M_F_K
More... about 10 years ago
Fixes grid line rendering coords
DarthMike
as Miquel Angel Quinones Garcia
More... over 10 years ago
[gles] Refactors log macro and functions to an implementation file. Fixes #import used in C++ compiler (too much OBJ-C lately ;) )
DarthMike
as Miquel Angel Quinones Garcia
More... over 10 years ago
Merge branch 'truetype' of https://github.com/DarthMike/indielib-crossplatform More... over 10 years ago
[engine]Angelcode, opengl render, changed coordinates for font blitting sligtly. More... over 10 years ago
[engine]Angelcode, opengl render, taking into account the parsed offset. More... over 10 years ago
[engine]Angelcode, splitting up the opengl render code into a mufont and angelcode part. Later on they can be merged again if the differences are small. More... over 10 years ago
[engine]Angelcode, now we have something to show in basic tutorial 5. More... over 10 years ago
[engine]Angelcode test setup in IND_Font tutorial (basic tutorial 5) More... over 10 years ago
[engine]Angelcode Font parsing cleanup. More... over 10 years ago
Adds BGRA fragment shader, to solve BG channel swaps. The actual fix on iOS may be on the texture building routines in the engine, but this works good enough
DarthMike
as Miquel Angel Quinones Garcia
More... over 10 years ago
[gles] Adds simple sprite texturing. Not optimized at all.
DarthMike
as Miquel Angel Quinones Garcia
More... over 10 years ago
[gles] Fixes a typo
DarthMike
as Miquel Angel Quinones Garcia
More... over 10 years ago