Object Oriented C++ frameworks, primarily targeting game and virtual worlds development.
The Core framework includes scripting, threading, thread safe events, and math libraries, plus a plugin system modeled after Eclipse's plugin system.
The Enterprise framework includes database abstraction, an application server, protocol adapters, a generic object model and general purpose networking. Includes plugins for SQLite, MySQL, PostgreSQL, Boost.ASIO.
The Game Engine framework includes frameworks for creating a game client using plugins for components. Includes plugins for OGRE, Lua, Python, FMOD, OpenAL, PhysX, Newton, and Bullet.
The Worlds framework is a framework for creating virtual worlds / MMO games.
The Studio framework is a framework for an integrated development environment.
These details are provided for information only. No information here is legal advice and should not be used as such.