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Inactive
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
1 day
ago.
Mar 27, 2023 — Mar 27, 2024
Showing page 1 of 2
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Code Location
Date
small bugfixes, bring up 2 date with newst chingu
ippa
More...
about 14 years ago
resample power_up.wav to 16-bit PCM to make it work on linux SDL_mixer
ippa
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over 14 years ago
fixes to make it work good with latest ocra
ippa
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over 14 years ago
Cleanups and fixes, support WASD and Gamepad input with Chingu. modded build.bat cause of new Ocra. Depends on Chingu 0.6.
ippa
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over 14 years ago
Cleanups, depend on latest chingu features. Also some fixes by apillet.
ippa
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over 14 years ago
FINAL - GO PLAY IT! (find the 2 hidden screenz!) :D (win32 exe available.. and source naturally)
ippa
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over 14 years ago
fixes fixes fixes and tweaks .. and screenshots
ippa
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over 14 years ago
some small fixes, a build.bat
ippa
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over 14 years ago
fix car-crash-crash :) .. tweak enemies .. better crash and player movement afterwards
ippa
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over 14 years ago
use trait bounding_box and get rid of more code
ippa
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over 14 years ago
added player float back in
John Mair
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over 14 years ago
collision attempted fix
John Mair
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over 14 years ago
latest collision detection play
ippa
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over 14 years ago
bleh
ippa
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over 14 years ago
trying to fix collisions
John Mair
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over 14 years ago
mergerz
ippa
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over 14 years ago
fix lix
ippa
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over 14 years ago
start @ start :)
ippa
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over 14 years ago
new collision detection by banister, powerups with sound on hidden screens, needs chingu 0.5.9.5
ippa
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over 14 years ago
fixed collisions
John Mair
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over 14 years ago
fix out of screen bug
ippa
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over 14 years ago
enemy tweaking, made some code clearer, also collide player-bullets with terrain, no crash on left, 2 new 'hidden' screens with sounds :p
ippa
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over 14 years ago
added explosion to terrain collisions
John Mair
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over 14 years ago
added terrain destruction and player can now fire bullets backwards
John Mair
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over 14 years ago
enemy ghost bullets disappear on terrain collision
John Mair
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over 14 years ago
mark grave clearer @ start.. try pure gosu gamepad support
ippa
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over 14 years ago
pre-cache some sounds, put out more enemies on the level, use timer-trait to time them, have evil spirits shoot multibulletz, longer cooling down period for player, change color on hidious blue ghost, tweak player and enemyspeedz, 5 new levels, proper ending
ippa
More...
over 14 years ago
added wavey motion to spirits
John Mair
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over 14 years ago
full intro working, downsampled mono sounds fixed for most in game events
ippa
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over 14 years ago
New enemy, spirit. Each enemy comes in 3 types which mods color, speed, fire_rate. Player can now fire.. collision detection bullets <-> enemies <-> player working. Enemy die effect.
ippa
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over 14 years ago
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