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I Use This!
Inactive

Commits : Listings

Analyzed about 8 hours ago. based on code collected 1 day ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
small bugfixes, bring up 2 date with newst chingu More... about 14 years ago
resample power_up.wav to 16-bit PCM to make it work on linux SDL_mixer More... over 14 years ago
fixes to make it work good with latest ocra More... over 14 years ago
Cleanups and fixes, support WASD and Gamepad input with Chingu. modded build.bat cause of new Ocra. Depends on Chingu 0.6. More... over 14 years ago
Cleanups, depend on latest chingu features. Also some fixes by apillet. More... over 14 years ago
FINAL - GO PLAY IT! (find the 2 hidden screenz!) :D (win32 exe available.. and source naturally) More... over 14 years ago
fixes fixes fixes and tweaks .. and screenshots More... over 14 years ago
some small fixes, a build.bat More... over 14 years ago
fix car-crash-crash :) .. tweak enemies .. better crash and player movement afterwards More... over 14 years ago
use trait bounding_box and get rid of more code More... over 14 years ago
added player float back in More... over 14 years ago
collision attempted fix More... over 14 years ago
latest collision detection play More... over 14 years ago
bleh More... over 14 years ago
trying to fix collisions More... over 14 years ago
mergerz More... over 14 years ago
fix lix More... over 14 years ago
start @ start :) More... over 14 years ago
new collision detection by banister, powerups with sound on hidden screens, needs chingu 0.5.9.5 More... over 14 years ago
fixed collisions More... over 14 years ago
fix out of screen bug More... over 14 years ago
enemy tweaking, made some code clearer, also collide player-bullets with terrain, no crash on left, 2 new 'hidden' screens with sounds :p More... over 14 years ago
added explosion to terrain collisions More... over 14 years ago
added terrain destruction and player can now fire bullets backwards More... over 14 years ago
enemy ghost bullets disappear on terrain collision More... over 14 years ago
mark grave clearer @ start.. try pure gosu gamepad support More... over 14 years ago
pre-cache some sounds, put out more enemies on the level, use timer-trait to time them, have evil spirits shoot multibulletz, longer cooling down period for player, change color on hidious blue ghost, tweak player and enemyspeedz, 5 new levels, proper ending More... over 14 years ago
added wavey motion to spirits More... over 14 years ago
full intro working, downsampled mono sounds fixed for most in game events More... over 14 years ago
New enemy, spirit. Each enemy comes in 3 types which mods color, speed, fire_rate. Player can now fire.. collision detection bullets <-> enemies <-> player working. Enemy die effect. More... over 14 years ago