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I Use This!
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Commits : Listings

Analyzed about 10 hours ago. based on code collected about 15 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
-Minor correction to immortal (for items) to finish refactoring to limitless. More... over 17 years ago
Correct problem with shield brightening from nothing (opposite behaviour) More... over 17 years ago
More Generics changes. -Re-added type to spritevector so I didn't have to cast everywhere. -I thought Java would determine when a BasicSprite was actually something like a Javoid and use the Javoid's method (subclass), but no it doesn't. -Created a couple of new methods to deal with not being able to use add(E) for adding a javoid or explosion. sigh. More... over 17 years ago
Correct version to 1.045 More... over 17 years ago
Adding index.html back (just a copy of index.htm) for web-site. Added a few corrections to generics and resolved warnings for Eclipse 3.2 and JDK 1.5.0_09 More... over 17 years ago
Changed the damage to act as a damage rating (from 0 healthy to >= maxDamage == dead) Renamed Alive.java and the class to Health.java Changed lifeTime like variables to reference duration instead so it make more sense to the average person (and me) Change the Hp to damage and MaxDamage Improved the setX and setY members in Move to remove loops Added Javadoc to all classes, methods, members, and enums Removed static media references from Sprite, since they are now correctly initialized statically in Media.java Replaced System.exit(0), to close the frame, with frame.dispose(); and frame = null; Removed all synchronized modifiers from methods since they seemed to cause freezes at some point or other Synchronized on keymap since it was the only location that I could find that was ever regularly causing synchronization problems synchronized just enough methods to remove last easily found ConcurrentModificationExceptions Split security checking and perform once for each item at the beginning Updated html files Updated to XHTML1.1 STRICT Combined the Applet.html and ReadMe.html files. (Leaving Readme.html for online instructions in webstart.) Using css for formatting Corrected the problem while checking security for the user.home property during keymap loading Corrected freezing of Javoids when a synchronized method asked for input (removed synchronized from start()) Finished altering code to use generics better (all to make collision detection easier to read/maintain) Altered formatting of block comments to hepefully preserve formatting using /*- Explicitly use valueOf methods to avoid unnecessary object creation Used String.format and System.out.printf to perform formatting of externalized strings Externalized strings as much as possible. restored some that were only one character (Left some in KeyMap because they are related to kays that can be pressed and I want to know that) Turned on almost all error settings and using @SuppressWarning("unused") to mark unused paramaters. Only passed because they are required for the Action Listeners etc Added more javadoc to source code for better documentation and more code review modifyLives in Health.java was returning the number of hp not the number of lives (corrected) More... over 17 years ago
*Converted most html files into XHTML strict or XHTML strict frameset. *Simplified centering of progress frame when initially loading (displays before main frame opens). *Corrected odd bug when using SAX. *Pass a URI to parse method instead of getting my own stream (problem went away -- issue with buffering). *Corrected image problems with Item.xml after its initial creation. *Changed from using toolkit to read images to ImageIO.read. *Changed back because ImageIO.read returns a buffered image that does not animate (animated gifs). *Simplified build and made the build.xml file more useful (not compiling every time now). Patrick Mallette 2006/06/06 More... almost 18 years ago
no message More... over 18 years ago
More Progress Frame changes (center Frame for application) More... over 18 years ago
Changing package from Javoids to javoids Damn what a pain More... over 18 years ago
Progress Frame Added More... over 18 years ago
Progress frame added More... over 18 years ago
-Updated things to do (mouse wheel for weapons) More... over 18 years ago
-Arg! Correcting text and key assignments (that was old!) More... over 18 years ago
-Corrected Readme.html again... More... over 18 years ago
-Modified build.xml to jar files into Javoids.jar, then copy into version labelled jar. More... over 18 years ago
-MakeJavoids.bat is deprecated. Now using build.xml script for ant in Eclipse More... over 18 years ago
-Add Misc_Monitor just incase I choose to use full screen again. More... over 18 years ago
-Corrected weapon selection keys More... over 18 years ago
-Deprecated BasicFrame -Removed BasicFrame More... over 18 years ago
-Finally got build.xml to work correctly for jar and javadoc -Adding javadoc to cvs More... over 18 years ago
-start using ant for build of everything (kind of like MakeJavoids.bat but better) -need to fix javadoc portion More... over 18 years ago
-Correcting version number (1.44 -> 1.43) -Tried messing with placeholder image, must look into classloader More... over 18 years ago
Cleaned up code to display ammunition information More... over 18 years ago
-Altered item.xml file to make a few weapons unlimited if they are received in a power up. -Created Item.xsd for simple data entry (Visual Studio 2003 is good for this). -Fixed the copyright notices in the files. Eclipse screwed them up with my old settings. More... over 18 years ago
-Altered item.xml file to make a few weapons unlimited if they are received in a power up. -Created Item.xsd for simple data entry (Visual Studio 2003 is good for this). -Fixed the copyright notices in the files. Eclipse screwed them up with my old settings. More... over 18 years ago
Sourceforge requires release specific names now. Wish they would have had that from the beginning -- wouldn't have lost some changes. More... over 18 years ago
*Corrected bug that prevented any weapon from being selected if one of the weapon selection keys was pressed when the corresponding weapon was not present. *Cleaned up KeyMap types a bit (shorter but equally descriptive name) and removed some unnecessary code. More... over 18 years ago
-Cleaned up KeyMap types a bit (shorter but equally descriptive name) and removed some unnecessary code. More... almost 19 years ago
-Resolved problem with MULTIGUN4 and up when user clicks on image in ammo panel. -Simplified KeyMap code to reduce memory use and complexity (big time). -Fixed display a bit more to better display the ammunition panel. More... almost 19 years ago