This is a comprehensive set of tools for maps from James Bond 007: Nightfire (PC) in BSP form. Tools include:
BSP structure optimizer: Reuses duplicate data structures and deletes the entities which don't matter to the game. This won't miraculously shrink a badly done map, but it will shave a couple kilobytes off your map. Recommended for map developers, just before releasing their maps.
BSP map decompiler: Attemps to recreate a .MAP file (compatible with GearCraft? 5.0) from the .BSP file. Recommended for people intending to port Nightfire maps to other games (i.e. Source engine), or those just curious about how things work.
And other tools.
These details are provided for information only. No information here is legal advice and should not be used as such.