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Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Posted over 11 years ago by gabriel
Kivy has a very nice Animation class, that allows you to move move widgets around (or other things), by updating any numeric property to a target value, just by setting a time and a transition function. Still, when you are building a comple... Continue reading →
Posted over 11 years ago by gabriel
If you want to give a little life to interactive (or not) elements, it’s always nice to have more tricks to manipulate images for nifty effects. One of such ways is mapping a Texture on a special canvas instruction, that will distort your te... Continue reading →
Posted over 11 years ago by gabriel
It’s no news that kivy have been ported to Rapsberry Pi, it happened nearly a year ago, and works quite well, especially if you start the app without an X server, since kivy draw directly to EGL (don’t ask me :)), it doesn’t need it. Ho... Continue reading →
Posted over 11 years ago by gabriel
Yesterday, i had the pleasure to expand the Kivy core-dev team. Regarding their great contribution to the framework development and their community involvement: brousch Kovak inclement matham Zen-CODE have been added in the team on githu... Continue reading →
Posted over 11 years ago by gabriel
In a framework like kivy, or any app using it it can happen that there is a bug that precise interaction is needed to reproduce, and it can be frustrating to manually test every time, sometime a complex or repetitive manipulation. Kivy has a not... Continue reading →