Posted
over 11 years
ago
by
gabriel
Kivy has a very nice Animation class, that allows you to move move widgets
around (or other things), by updating any numeric property to a target value,
just by setting a time and a transition function. Still, when you are building
a comple... Continue reading →
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Posted
over 11 years
ago
by
gabriel
If you want to give a little life to interactive (or not) elements, it’s always
nice to have more tricks to manipulate images for nifty effects.
One of such ways is mapping a Texture on a special canvas instruction, that
will distort your te... Continue reading →
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Posted
over 11 years
ago
by
gabriel
It’s no news that kivy have been ported to Rapsberry
Pi, it happened nearly a year ago,
and works quite well, especially if you start the app without an X server,
since kivy draw directly to EGL (don’t ask me :)), it doesn’t need it.
Ho... Continue reading →
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Posted
over 11 years
ago
by
gabriel
Yesterday, i had the pleasure to expand the Kivy core-dev team.
Regarding their great contribution to the framework development and their community involvement:
brousch
Kovak
inclement
matham
Zen-CODE
have been added in the team on githu... Continue reading →
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Posted
over 11 years
ago
by
gabriel
In a framework like kivy, or any app using it it can happen that there is a bug
that precise interaction is needed to reproduce, and it can be frustrating to
manually test every time, sometime a complex or repetitive manipulation.
Kivy has a not... Continue reading →
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