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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
1 day
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 1 of 3
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Network communication working partly. Max players doesn't work
OculusAquilae
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about 16 years ago
Now generating Knight-objects for connected people
OculusAquilae
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about 16 years ago
Removing unused include
OculusAquilae
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about 16 years ago
Changed Connection Request like specified in Knights II Network Communication Protocol
OculusAquilae
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about 16 years ago
Added network.cpp
OculusAquilae
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about 16 years ago
Network communication should work in most cases. W-man has to do something now
OculusAquilae
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about 16 years ago
I have promised, I have done! Some communication changes.
OculusAquilae
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about 16 years ago
object chnged for knight-loading
w-man
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over 16 years ago
Updated description of Load class.
OculusAquilae
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over 16 years ago
Fixed error in CMakeLists.txt for adding 'Head'. Now Load needs an object to load Knights images. Please use getObject() for this. Object should be created by Config.
OculusAquilae
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over 16 years ago
Load now needs an object, but this isn't to be known. Use Load::getObject() instead. Knight loading should be done in the object (not static) so we could reload.
OculusAquilae
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over 16 years ago
@w-man: please look into my code to see how we do indentation. We use TABS no spaces. Probably you have to change your editor's configuration to do that
OculusAquilae
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over 16 years ago
@Oculus, plese try to compile this!
w-man
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over 16 years ago
Added side views of Knights
OculusAquilae
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over 16 years ago
Added Heads
OculusAquilae
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over 16 years ago
Trying to communicate over socket
OculusAquilae
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over 16 years ago
Added back images for Knight
OculusAquilae
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over 16 years ago
Added first Knight images
OculusAquilae
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over 16 years ago
Changed Client
OculusAquilae
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over 16 years ago
Receiving network information now working
OculusAquilae
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over 16 years ago
Website changes
OculusAquilae
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over 16 years ago
dings
OculusAquilae
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over 16 years ago
added recvfrom and broke code
OculusAquilae
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over 16 years ago
repaired send
OculusAquilae
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over 16 years ago
fixed error on unix based by an type error of w-man
OculusAquilae
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over 16 years ago
network code runs on Windows now
w-man
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over 16 years ago
some changes that it works
OculusAquilae
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over 16 years ago
forgotten
OculusAquilae
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over 16 years ago
More abstraction and added sentTo to UDP_Socket
OculusAquilae
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over 16 years ago
Moved things needed from TCP and UDP socket to a general parent socket class
OculusAquilae
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over 16 years ago
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