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Analyzed over 2 years ago. based on code collected almost 3 years ago.

Project Summary

The aim of the Kowalski project is to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role.

The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code.

Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system and tools to build, validate, and view Kowalski data.

Tags

audio cross-platform games ios ipad iphone osx windows

In a Nutshell, Kowalski...

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zlib License (aka zlib/libpng)
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This Project has No vulnerabilities Reported Against it

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 No code available to analyze

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