1
I Use This!
Activity Not Available

Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Nov 06, 2023 — Nov 06, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[no comment] More... almost 17 years ago
update the readme More... over 17 years ago
Update installation script More... over 17 years ago
Update version More... over 17 years ago
update Readme.txt More... over 17 years ago
Add cvars for outlines More... over 17 years ago
Fix screenshots More... over 17 years ago
Sync to warsow tree More... over 17 years ago
Sync to Warsow More... over 17 years ago
code cleanup More... almost 18 years ago
Do not link library dependencies More... almost 18 years ago
enable compilation of game modules More... almost 18 years ago
Set 'qfusion' project dependencies More... almost 18 years ago
Set r_shaderNoPicMip to qfalse before parsing a shader More... almost 18 years ago
Free memory pools BEFORE unloading the game modules as we may still need filename pointers for memory debugging (the __FILE__ macro) More... almost 18 years ago
Nicely isolate cin.h More... almost 18 years ago
Reorder functions in qgl.h so that wglGetProcAddress and glXGetProcAddressARB become available as early as possible More... almost 18 years ago
Use unsigned int and Sys_Milliseconds for cin->time More... almost 18 years ago
Make sure we have something to shutdown before actually trying to do that in various modules More... almost 18 years ago
Use the UNIX-way (qglGetProcAddressARB) to fetch pointers to gl* functions More... almost 18 years ago
Code cleanup More... almost 18 years ago
Shutdown shaders before cinematics More... almost 18 years ago
cleanup More... almost 18 years ago
Rewrite handling of videomaps, we can now add and remove cinematics on demand and reuse videomap handles for different shaders More... almost 18 years ago
Only lerp reflection and refraction of alphagen is not identity More... almost 18 years ago
misc small changes More... almost 18 years ago
Fix: R_SurfPotentiallyLit should return qfalse for SURF_NODLIGHT surfaces More... almost 18 years ago
Default r_bloom_sample_size to 320 and make it possible to have NPOT sampling texture More... almost 18 years ago
Reorder code in seemingly more organized fashion More... almost 18 years ago
Default texture compression to off More... almost 18 years ago