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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Nov 06, 2023 — Nov 06, 2024
Showing page 1 of 91
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[no comment]
digiman
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almost 17 years ago
update the readme
digiman
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over 17 years ago
Update installation script
digiman
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over 17 years ago
Update version
digiman
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over 17 years ago
update Readme.txt
digiman
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over 17 years ago
Add cvars for outlines
digiman
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over 17 years ago
Fix screenshots
digiman
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over 17 years ago
Sync to warsow tree
digiman
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over 17 years ago
Sync to Warsow
digiman
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over 17 years ago
code cleanup
digiman
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almost 18 years ago
Do not link library dependencies
digiman
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almost 18 years ago
enable compilation of game modules
digiman
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almost 18 years ago
Set 'qfusion' project dependencies
digiman
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almost 18 years ago
Set r_shaderNoPicMip to qfalse before parsing a shader
digiman
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almost 18 years ago
Free memory pools BEFORE unloading the game modules as we may still need filename pointers for memory debugging (the __FILE__ macro)
digiman
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almost 18 years ago
Nicely isolate cin.h
digiman
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almost 18 years ago
Reorder functions in qgl.h so that wglGetProcAddress and glXGetProcAddressARB become available as early as possible
digiman
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almost 18 years ago
Use unsigned int and Sys_Milliseconds for cin->time
digiman
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almost 18 years ago
Make sure we have something to shutdown before actually trying to do that in various modules
digiman
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almost 18 years ago
Use the UNIX-way (qglGetProcAddressARB) to fetch pointers to gl* functions
digiman
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almost 18 years ago
Code cleanup
digiman
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almost 18 years ago
Shutdown shaders before cinematics
digiman
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almost 18 years ago
cleanup
digiman
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almost 18 years ago
Rewrite handling of videomaps, we can now add and remove cinematics on demand and reuse videomap handles for different shaders
digiman
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almost 18 years ago
Only lerp reflection and refraction of alphagen is not identity
digiman
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almost 18 years ago
misc small changes
digiman
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almost 18 years ago
Fix: R_SurfPotentiallyLit should return qfalse for SURF_NODLIGHT surfaces
digiman
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almost 18 years ago
Default r_bloom_sample_size to 320 and make it possible to have NPOT sampling texture
digiman
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almost 18 years ago
Reorder code in seemingly more organized fashion
digiman
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almost 18 years ago
Default texture compression to off
digiman
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almost 18 years ago
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