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Inactive
Commits
: Listings
Analyzed
10 days
ago. based on code collected
11 days
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 2 of 123
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updgraded decor/traps/doors and floors from x-attr/x-char/text-attr/text-char to strictly gfx-sym and text-sym, also updated code that uses this
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almost 21 years ago
updated floor-type defs to take gfx-sym and text-sym args
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almost 21 years ago
tweak
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almost 21 years ago
changed process-single-monster! to generic and added variant argument
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almost 21 years ago
update
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almost 21 years ago
extra export
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almost 21 years ago
updated arguments to kill-target!
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almost 21 years ago
changed arguments for KILL-TARGET! and made room generator actually use room-floor
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almost 21 years ago
tweaking, also added commented out code to treat a dungeon map if that should be needed
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almost 21 years ago
more variations in vanilla dungeon floors
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almost 21 years ago
new bloody floors
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almost 21 years ago
safety tweak
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almost 21 years ago
removed possible warnings for sbcl
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almost 21 years ago
tweak
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almost 21 years ago
minor tweak
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almost 21 years ago
moved theme-handling code from init.lisp to new file themes.lisp
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almost 21 years ago
added new ffi-helpers file
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almost 21 years ago
tweak
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almost 21 years ago
avoided unnecessary warnings by putting some functions in a separate file
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almost 21 years ago
tweak
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almost 21 years ago
added type info for some functions
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almost 21 years ago
removed unused predicates and copiers from various structs
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almost 21 years ago
let the player move
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almost 21 years ago
tweaking
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almost 21 years ago
updated code to use the new priority queue for the dungeon action queue
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almost 21 years ago
changed pq-related exports
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almost 21 years ago
replaced old priority-queue with a slightly cleaner version written by W Newman
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almost 21 years ago
tweak
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almost 21 years ago
tweak
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almost 21 years ago
slight cleanup
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almost 21 years ago
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