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Inactive
Commits
: Listings
Analyzed
10 days
ago. based on code collected
10 days
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 5 of 123
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Commit Message
Contributor
Files Modified
Lines Added
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Code Location
Date
added lots of code to make polymorph work
stig
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almost 21 years ago
more exports
stig
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almost 21 years ago
added helper function to see if player targets a specific monster
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
added polymorph effect
stig
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almost 21 years ago
added polymorph wand
stig
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almost 21 years ago
added stone to mud spell
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
update with wand of stone to mud and erosion effect (and some tweaks)
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
moved binary types from root to tools/
stig
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almost 21 years ago
updated lots of effect code, monster-knowledge code, code related to print-text return values and object-copying and stacking
stig
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almost 21 years ago
added more info about monster reaction to elements in mon-knowledge class
stig
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almost 21 years ago
tweaked code for handling default settings and for default map-mode, also changed retval of print-text
stig
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almost 21 years ago
made a handy wrapper for creature-name for mkinds
stig
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almost 21 years ago
exports tweaks
stig
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almost 21 years ago
make use-object actually only pick up single items
stig
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almost 21 years ago
changed return-value of print-text
stig
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almost 21 years ago
auto-pickup coins
stig
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almost 21 years ago
inform of picked up objs
stig
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almost 21 years ago
made move-code slightly more intelligent, also moved the 'you see foo' message out to variant
stig
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almost 21 years ago
renamed pl-ability functions to use same names as the combat slots in aobj and okind
stig
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almost 21 years ago
tweaked how aobjs are copied and some slots
stig
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almost 21 years ago
finally killed off game-values object and incorporated the remaining combat-related info in okind and aobj. also removed any game-values related code. did some renaming of old functions that made more sense now.
stig
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almost 21 years ago
added combat stats info to aobj and okind, also a :damage argument to okind and the parsing of this argument
stig
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almost 21 years ago
moved game-objects away from game-values for combat info to use a :damage argument to okind instead
stig
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almost 21 years ago
moved armour-related values out of gvals to aobj and okind
stig
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almost 21 years ago
moved resists to okind from gvals
stig
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almost 21 years ago
moved resists to okind
stig
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almost 21 years ago
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