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I Use This!
Inactive

Commits : Listings

Analyzed 10 days ago. based on code collected 10 days ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added lots of code to make polymorph work More... almost 21 years ago
more exports More... almost 21 years ago
added helper function to see if player targets a specific monster More... almost 21 years ago
tweak More... almost 21 years ago
added polymorph effect More... almost 21 years ago
added polymorph wand More... almost 21 years ago
added stone to mud spell More... almost 21 years ago
tweak More... almost 21 years ago
tweak More... almost 21 years ago
update with wand of stone to mud and erosion effect (and some tweaks) More... almost 21 years ago
tweak More... almost 21 years ago
moved binary types from root to tools/ More... almost 21 years ago
updated lots of effect code, monster-knowledge code, code related to print-text return values and object-copying and stacking More... almost 21 years ago
added more info about monster reaction to elements in mon-knowledge class More... almost 21 years ago
tweaked code for handling default settings and for default map-mode, also changed retval of print-text More... almost 21 years ago
made a handy wrapper for creature-name for mkinds More... almost 21 years ago
exports tweaks More... almost 21 years ago
make use-object actually only pick up single items More... almost 21 years ago
changed return-value of print-text More... almost 21 years ago
auto-pickup coins More... almost 21 years ago
inform of picked up objs More... almost 21 years ago
made move-code slightly more intelligent, also moved the 'you see foo' message out to variant More... almost 21 years ago
renamed pl-ability functions to use same names as the combat slots in aobj and okind More... almost 21 years ago
tweaked how aobjs are copied and some slots More... almost 21 years ago
finally killed off game-values object and incorporated the remaining combat-related info in okind and aobj. also removed any game-values related code. did some renaming of old functions that made more sense now. More... almost 21 years ago
added combat stats info to aobj and okind, also a :damage argument to okind and the parsing of this argument More... almost 21 years ago
moved game-objects away from game-values for combat info to use a :damage argument to okind instead More... almost 21 years ago
moved armour-related values out of gvals to aobj and okind More... almost 21 years ago
moved resists to okind from gvals More... almost 21 years ago
moved resists to okind More... almost 21 years ago