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Inactive
Commits
: Listings
Analyzed
10 days
ago. based on code collected
10 days
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 7 of 123
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
more tweaking
stig
More...
almost 21 years ago
tweak
stig
More...
almost 21 years ago
reorganised a few functions
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
moved handling of vulnerabilities of obj-kinds to a shared-init method
stig
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almost 21 years ago
tweaked vulnerabilities
stig
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almost 21 years ago
vulnerability tweak
stig
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almost 21 years ago
set vulnerabilities for bows
stig
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almost 21 years ago
moved vulnerabilities slot in gvals to obj-kinds and active-objects
stig
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almost 21 years ago
also dump vulnerabilities for obj-kinds
stig
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almost 21 years ago
exported vulnerabilities slot
stig
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almost 21 years ago
tweaked dependencies
stig
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almost 21 years ago
renamed several .id function to use one generic called GET-ID
stig
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almost 21 years ago
use wrapped directory call
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
wrapped directory call
stig
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almost 21 years ago
did some renaming of resistances/immunities/vulnerabilities, plus some changes in game-values and updated other code to reflect this
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
updated info on resistance for monsters
stig
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almost 21 years ago
resistance update
stig
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almost 21 years ago
resistance updates
stig
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almost 21 years ago
more generics
stig
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almost 21 years ago
tweaked damage effect of e.g light
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
tweak
stig
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almost 21 years ago
tweaking
stig
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almost 21 years ago
added wand of light
stig
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almost 21 years ago
moved code to the compiled effects.lisp in variant
stig
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almost 21 years ago
minor tweaking
stig
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almost 21 years ago
moved code from config-file, also better error checking of effect data, made spell-effects structs that can be extended instead of consing closures, added code to let light light up floors
stig
More...
almost 21 years ago
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