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Commits
: Listings
Analyzed
28 minutes
ago. based on code collected
about 7 hours
ago.
Apr 23, 2023 — Apr 23, 2024
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Added sound module. Not tested yet.
thancock
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over 18 years ago
Added a "sound" module. I originally thought we didn't need anything beyond pygame.mixer, but we do. In particular, it's possible to extend Sound to allow gradual volume shifts and other "shaping". I also think we can simulate reverb and echo using multiple sound channels with volume and time changes, to create "the right room" as Julien Classen called it.
thancock
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over 18 years ago
Added control module.
thancock
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over 18 years ago
Happydoc documentation (v3), module map, image.py was damaged, but is fixed (I think) in this upload.
thancock
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over 18 years ago
Completed image module and test_image functional tests.
thancock
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over 18 years ago
Initial revision
thancock
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over 18 years ago
Notes corrections, Ch 5
thancock
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about 23 years ago
Online version of "The Light Princess" story added to website -- includes annotation pages.
thancock
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about 23 years ago
Missed Francais tree files (stubs).
thancock
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about 23 years ago
Link fixup in update.
thancock
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about 23 years ago
Wrote March/April Update. More Link fixes. Just about finished, except for French side.
thancock
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about 23 years ago
Link fixups, French side stubs, etc.
thancock
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about 23 years ago
Delete local copies of AutoManga and PUB materials (now moved to those sites and managed separately).
thancock
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about 23 years ago
Fixed accidental page edit.
thancock
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about 23 years ago
Link to CVS "website in progress".
thancock
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about 23 years ago
Fixed bad link on feature.
thancock
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about 23 years ago
Deleting old copies of files that were moved into the English branch of the bilingual update. March 2001 update.
thancock
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about 23 years ago
Removing extraneous files after importing new bilingual structure and March 2001 updates.
thancock
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about 23 years ago
Initial revision
thancock
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about 23 years ago
Initial revision
thancock
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about 23 years ago
Initial revision
thancock
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about 23 years ago
Minor Corrections, new Set-oriented version (I had to hack the Postscript a bit to make that happen -- I need to find a way to automate it better). When I did this I discovered some errors in hidden variables, so I propigated the changes back into the original file manually. The "sets" file shows sets with the location center marks for each scene. Sixteen sets are shown on this diagram.
thancock
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over 23 years ago
Sim and Pcb files generated from the xcircuit EPS file.
thancock
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over 23 years ago
Emotional agent design diagram.
thancock
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over 23 years ago
Specification of emotions and affect generally. Improved emotional agent structure designs. Getting close to a fairly complete agent model. Also, specified the basics of a graphically programmed behavior net language (but still needs lots of work). This was after reviewing the MIT Behavior Language docs. Made some design decisions about adapting it to Python/XML/Xcircuit.
thancock
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over 23 years ago
Fuzzy, Quality, Emotion Modules. Improved interaction between modules, lots of minor edits.
thancock
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over 23 years ago
New emotions module. See documentation.
thancock
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over 23 years ago
First check in of Scene design. Includes 111 rooms for Day-1. This is an xcircuit format encapsulated postscript file. Using the netlister in xcircuit, one creates "sim" and "pcb" files from it. The "sim" file is an XML document containing scene declarations with network connections (i.e. doors). The pcb file can be used (in principle) to generate door object declarations, but will need to be post-processed.
thancock
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over 23 years ago
Specifics on emotion theory and design, and documentation on quality module.
thancock
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over 23 years ago
Specifics on emotion theory and implementation, documentation of quality module implementation.
thancock
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over 23 years ago
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