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Analyzed over 2 years ago. based on code collected over 2 years ago.

Project Summary

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design.

Our goal is to extend PBRT into a complete renderer for artistic use, including :

- Flexible multi-threading of integrators
- GUI with real time tonemapping controls, renderer configuration dialogs, etc...
- Robust scene file format and API, exporters for Blender and other 3D packages
- Speed optimisations with SSE/SIMD implementation
- Semi-programmabe shading/materials & GUI material editor(s)
- Physical sky/daylight model
- etc...

Tags

3d 3d_rendering 3ds_max animation blender blender3d cinema_4d cross-platform digital_content_creation effects graphics lighting linux macosx maya multi-platform raytracing ray_tracing render render_engine renderer rendering render_pipeline shader special_effects windows

GNU General Public License v3.0 only
Permitted

Commercial Use

Place Warranty

Distribute

Modify

Use Patent Claims

Forbidden

Hold Liable

Sub-License

Required

Include Copyright

Distribute Original

State Changes

Include License

Disclose Source

Include Install Instructions

These details are provided for information only. No information here is legal advice and should not be used as such.

All Licenses

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
57%
Python
17%
C
15%
12 Other
11%

30 Day Summary

Feb 8 2016 — Mar 9 2016

12 Month Summary

Mar 9 2015 — Mar 9 2016
  • 1517 Commits
    Up + 161 (11%) from previous 12 months
  • 15 Contributors
    Down -6 (28%) from previous 12 months

Ratings

11 users rate this project:
4.72727
   
4.7/5.0
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