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Analyzed about 2 months ago. based on code collected 3 months ago.

Project Summary

Marauroa is Arianne's Multiplayer Online Engine Server, that you can use to build you own online games using Marauroa as a Content Management system.

Marauroa is completly written in Java using a multithreaded server architecture with a TCP oriented network protocol, a mySQL based persistence engine and a flexible game system based on open systems totally expandible and modifiable by developers and that is able to run scripts on Python for the game's rules.

Marauroa is based on a philosophy we call Action/Perception, on each turn a perception is sent to clients explaining them what they percieve and clients can ask server to do any action in their names using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do.

Tags

java networking game-engine framework engine game_engine multi-platform real_time_strategy game_development arianne game

In a Nutshell, Marauroa...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
Java
84%
JavaScript
11%
6 Other
5%

30 Day Summary

Aug 17 2016 — Sep 16 2016

12 Month Summary

Sep 16 2015 — Sep 16 2016
  • 99 Commits
    Up + 62 (167%) from previous 12 months
  • 4 Contributors
    Up + 1 (33%) from previous 12 months