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Analyzed 13 days ago. based on code collected 13 days ago.

Project Summary

Marauroa is Arianne's Multiplayer Online Engine Server, that you can use to build you own online games using Marauroa as a Content Management system.

Marauroa is completly written in Java using a multithreaded server architecture with a TCP oriented network protocol, a mySQL based persistence engine and a flexible game system based on open systems totally expandible and modifiable by developers and that is able to run scripts on Python for the game's rules.

Marauroa is based on a philosophy we call Action/Perception, on each turn a perception is sent to clients explaining them what they percieve and clients can ask server to do any action in their names using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do.

Tags

arianne engine framework game game_development game_engine game-engine java multi-platform networking real_time_strategy

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In a Nutshell, Marauroa...

GNU General Public License v2.0 or later
Permitted

Commercial Use

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Place Warranty

Forbidden

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Required

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Include Copyright

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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
Java
84%
JavaScript
11%
6 Other
5%

30 Day Summary

Oct 30 2017 — Nov 29 2017

12 Month Summary

Nov 29 2016 — Nov 29 2017
  • 3 Commits
    Down -95 (96%) from previous 12 months
  • 1 Contributors
    Down -2 (66%) from previous 12 months