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Inactive
Commits
: Listings
Analyzed
about 24 hours
ago. based on code collected
1 day
ago.
Apr 30, 2023 — Apr 30, 2024
Showing page 6 of 62
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Code Location
Date
Fixed validate_legacy_bytecode decl in debytecode and warnings the previous commit introduced
AliceLR
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over 11 years ago
Added robotic editor confirmation on exit to DEBYTECODE ONLY
AliceLR
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over 11 years ago
Added space stripping and default names to title bar
AliceLR
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over 11 years ago
Title bar features added.
AliceLR
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over 11 years ago
Fire burns forever and fire burns spaces are now off by default
AliceLR
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over 11 years ago
Fixed bug where the default palette wouldn't be restored when leaving the editor, causing the UI to be invisible if no game had been loaded in title screen mode
AliceLR
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over 11 years ago
Fixed crash in rename dialog, allowed users to select files >55ch, disallowed saving a file with a blank name
AliceLR
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over 11 years ago
Fixed return value goof in confirm_input
AliceLR
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over 11 years ago
Delete and rename directory excludes drives now.
AliceLR
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over 11 years ago
Changed label text in rename directory to be consistent with new directory.
AliceLR
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over 11 years ago
Added exclusive . and .. check to directory renaming
AliceLR
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over 11 years ago
Fixed renaming in file managers.
AliceLR
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over 11 years ago
Fixed minor message box bug.
AliceLR
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over 11 years ago
Added lock_speed to fake counters. Let's not make a habit out of doing this though
AliceLR
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over 11 years ago
Save mzx_speed with counter list in SAV files.
Alistair John Strachan
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over 11 years ago
Fixed potential crash bug where files were not being validated before being loaded with LOAD_BC
AliceLR
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over 11 years ago
Updated palette/intensity change before teleport changelog entry to mention the Spongko regression
AliceLR
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over 11 years ago
Screen mode is now reset to 0 when leaving the editor
AliceLR
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over 11 years ago
Fixed crash bug when selecting null directories (only affects ALT+N file dialog)
AliceLR
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over 11 years ago
Another listening mod fix, this time, with *
AliceLR
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over 11 years ago
Fixed another listening mod bug, where it would be stopped after ALT+N was pressed but the flag wouldn't be reset. It just continues playing now.
AliceLR
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over 11 years ago
Fixed palette update bug that occured if a robot used teleport player on the same cycle
AliceLR
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over 11 years ago
Defined constants for default labels so I don't have to memorize magic numbers
AliceLR
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over 11 years ago
Pretty crappy fix for LOAD_GAME/JUSTENTERED here, will probably need to redo it later
AliceLR
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over 11 years ago
Fixed the editor so the listening mod would continue to play after world and board loads
AliceLR
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over 11 years ago
Listening directory now changes properly based on the listening mod.
AliceLR
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over 11 years ago
Quick-load won't work during gameplay anymore if LOAD_MENU has been set to 0
AliceLR
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over 11 years ago
ALT+M now edits the overlay instead of the board in overlay edit mode
AliceLR
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over 11 years ago
Changelog entry for previous commit.
AliceLR
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over 11 years ago
Switching to and from overlay mode resets draw_mode now.
AliceLR
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over 11 years ago
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