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I Use This!
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Commits : Listings

Analyzed 30 minutes ago. based on code collected about 3 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
constrain game sprites to margin More... over 16 years ago
fixed npe in demo mode, added logger More... over 16 years ago
rewritten mountain class, big speed boosts and position fixes More... almost 17 years ago
mountain class rewritten and optimised, supporting code in deathray More... almost 17 years ago
optimisation - wip More... almost 17 years ago
initial working attract and demo modes! :-D More... about 17 years ago
working demo mode! ;-D More... about 17 years ago
code fixes for animated attract screen 2. cleanup some sprite code and assoicated calls to remove unused parameters More... about 17 years ago
attract screen2 (static) working include controller in attract mode rendering thread to ensure credits, etc gets updated More... about 17 years ago
added external render thread for attract screens - fixed animation on first attract screen More... about 17 years ago
refactor colourchange class to avoid repeating colour constants, implement correct colours for attract screen 1 More... about 17 years ago
changed init order to avoid setting a null listener More... about 17 years ago
remove CanvasBuffer and Score More... about 17 years ago
clean up dead code and indentation More... about 17 years ago
optimise Game class to only hold reference to the current screen, fix width/height settings that were breaking fixedfontwriter More... about 17 years ago
rewrote colour change code to not use a bitmask overlay (optimisation) More... about 17 years ago
converted all images to 1bit colour, removed old font images More... over 17 years ago
factor attract modes out into own classes More... over 17 years ago
somewhat broken demo mode added ;) More... over 17 years ago
attract mode 1 initial version More... over 17 years ago
start moving application config into this file... More... over 17 years ago
finished moneybox paint method lives class fix to draw number of ships remaining fixed positions for scores, lives, credits, game over text consolidated strings into the Messages class (redundant *Screen classes to be removed at a later date) More... over 17 years ago
draw one spaceship per remaining life More... over 17 years ago
paint fixes More... over 17 years ago
handle all scores into one class More... over 17 years ago
simplified threading, fixed slow performance! More... over 17 years ago
semi-workin attract mode added! More... over 17 years ago
fixed font rendering, initial attract mode, fixed threading More... over 17 years ago
fixed font images added More... over 17 years ago
menu support added, used dependency inversion pattern to allow access More... over 17 years ago