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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 17 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Version bump. More... 5 months ago
Add shader variable support for arrays of type bool, int, and float4 to API. More... 5 months ago
Add Morrowind engine render distance control to API. Revise API version to v3. More... 5 months ago
MGEXEgui: Remove confirmation prompt on clicking continue when manually regenerating distant statics. More... 5 months ago
MGEXEgui: Remove static mesh reduction feature and controls. The reduction code may cause generation to hang or crash on some meshes, and is too hard to diagnose. More... 5 months ago
MGEXEgui: Avoid modal error message box when there are missing textures from a distant static. They are still visible in the warning summary at the end of generation. More... 5 months ago
Add patch to fix the engine modifying shared emissive materials for light particles. This caused dull flames for torch fire particles. Includes init patch refactoring. More... 5 months ago
Fix 'final' shader priority tag to be after all others. More... 5 months ago
Remember in-game options menu positioning. More... 5 months ago
Fix thin unshadowed line between shadow cascades at grazing angles. The margin for the cascade selection was calculated incorrectly. More... 5 months ago
Add more materials to fixed function shader pre-caching. More... 5 months ago