iOS: Checked in missing files (solution file) due to computer reinstall. |
|
More...
|
over 12 years ago
|
iOS: Added new screens, renamed Prototype screen to Player. Added embedded fonts. Added a generic ListViewController, and more. |
|
More...
|
over 12 years ago
|
iOS: The prototype interface is much better looking now. iOS: Added album art cover extraction from MP3 Player: Bug fixes for iOS |
|
More...
|
over 12 years ago
|
Added Android solution. Fixed all CSPROJ for building on Android. Player has a minimal test on Android, but returns garbled audio. Started to add a configuration property for using floating point (not supported on Android) |
|
More...
|
over 12 years ago
|
iOS: Fixed build for Ad-Hoc and AppStore. |
|
More...
|
over 12 years ago
|
iOS: Added temp splash screen. More bug fixes on UI. |
|
More...
|
over 12 years ago
|
iOS: Added more controls to the prototype screen (Prev, Next, Pause, etc.) and metadata (artist name, album title, etc.) |
|
More...
|
over 12 years ago
|
iOS: Added position refresh iOS: Added disposing of player in AppDelegate.WillTerminate... it was crashing the whole OS every time the app was exiting... :S |
|
More...
|
over 12 years ago
|
iOS: Added icon for application, added background audio mode, etc. The player finally works on iOS. Added static callbacks for iOS. |
|
More...
|
over 12 years ago
|
Added Stream callback for iOS. |
|
More...
|
over 12 years ago
|
Added IOS attributes to callbacks (required for MonoTouch) |
|
More...
|
over 12 years ago
|
Bug fix to P/Invoke library (FX methods) |
|
More...
|
over 12 years ago
|
Finished adding build configs to solution file and all project files for iOS. Everything builds perfectly now in every config! MPfm.iOS now uses the player and is able to play MP3 and FLAC files!!!!!!! :-) Player: Added plugin loading for iOS. |
|
More...
|
over 12 years ago
|
Cleaned up P/Invoke files. Now using globals for loading the right library depending on the platform. |
|
More...
|
over 12 years ago
|
Added a minimal iOS project. Added clones of project files for iOS and Android. Added preprocessor conditions to a couple of files for iOS and Android. The iOS project now compiles! |
|
More...
|
over 12 years ago
|
Mini bug fix |
|
More...
|
over 12 years ago
|
Several bug fixes. The tool now uses a timer to check updates on files instead of FileSystemWatcher (which unfortunately isn't working very well on OSX and Linux) |
|
More...
|
over 12 years ago
|
ProjectSync: Now reading CSProj files. The tool is pretty much done, the tool now needs to be tested and bug fixed. |
|
More...
|
over 12 years ago
|
Added class library project files for iOS and Android. |
|
More...
|
over 12 years ago
|
Initial check-in of module ProjectSync |
|
More...
|
over 12 years ago
|
Initial check-in of module ProjectSync |
|
More...
|
over 12 years ago
|
Added Mac config to GTK Removed BASS.NET from MonoMac. |
|
More...
|
over 12 years ago
|
Added more conversion methods to MPfm.Core. Several bug fixes to the homemade P/Invoke library for BASS. I had to use ILSpy to check how BASS.NET was using GetDeviceInfo... Removed BASS.NET completely from the project. Still have to do major cleanup to the BASS Wrapper files. |
|
More...
|
over 12 years ago
|
Added BASSFX structs, enums, methods and callbacks. Added BASS methods (but a lot of them are commented). Added BassWrapperGlobals to set the appropriate dll filename for each platform. |
|
More...
|
over 12 years ago
|
BASS.NET is currently compatible with Windows, Linux, Mac and iOS, but not Android! Since only the P/Invoke part of BASS.NET is used, replace BASS.NET with a minimal P/Invoke library. |
|
More...
|
over 12 years ago
|
The minimal P/Invoke library now contains basic methods, ASIO and WASAPI methods. |
|
More...
|
over 12 years ago
|
Moved classes that were unique to desktop platforms from MPfm.Core to MPfm.WindowsControls (this will enable MPfm.Core to build on iOS and Android). Added preprocessor conditions for multiple playforms in Tracing. |
|
More...
|
over 12 years ago
|
Added ByteArrayQueue class to manage byte array FIFO queues. Added commented code to test out decoding channels in a different thread. Does not fix the click problems on Mac. :-( Added GetDataAvailable to Channel |
|
More...
|
over 12 years ago
|
git-svn-id: http://hamster-svn/svn/repos/base@653 765c1f7c-9fb8-954f-9ff8-dd0915cb3117 |
|
More...
|
over 12 years ago
|
Console: Fixed bug for loading audio files in a directory. |
|
More...
|
over 12 years ago
|