My accepted Master's Project from the Digital Media program at Georgia Tech. Built in Processing, this program is designed to take input from a number of controllers (including custom-built controllers) and broadcast bone rotations over UDP to a variety of 3D Game Engines.
In addition to transmitting live data, this software is also meant to function as a non-linear editor for input streams. In the future, I intend to add the capability to load and export to standard motion capture data formats.
These details are provided for information only. No information here is legal advice and should not be used as such.