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My accepted Master's Project from the Digital Media program at Georgia Tech. Built in Processing, this program is designed to take input from a number of controllers (including custom-built controllers) and broadcast bone rotations over UDP to a variety of 3D Game Engines.

In addition to transmitting live data, this software is also meant to function as a non-linear editor for input streams. In the future, I intend to add the capability to load and export to standard motion capture data formats.

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3dengines animation input java mocap motioncapture non-linear processing torque unreal

In a Nutshell, mtir...

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