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Commits : Listings

Analyzed about 20 hours ago. based on code collected 1 day ago.
May 08, 2023 — May 08, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
renamed Math.h/cpp to VectorMath.h/cpp to avoid header name collisions More... over 14 years ago
added auto-configuration for Gasia Co.,Ltd PS(R) Gamepad from ([email protected]) More... over 14 years ago
added auto-configuration for DragonRise Inc. Generic USB Joystick from Tillmann ([email protected]) More... over 14 years ago
modified pre.mk for OSX compatibility patch from Auria and refactored for simplicity More... over 14 years ago
modified Makefile for OSX compatibility patch from Auria and refactored for simplicity More... over 14 years ago
modified Makefile for OSX compatibility patch from Auria and refactored for simplicity More... over 14 years ago
modified Makefile for OSX compatibility patch from Auria and refactored for simplicity More... over 14 years ago
modified Makefile for OSX compatibility patch from Auria and refactored for simplicity More... over 14 years ago
re-arranged the makefile a bit so that the system stuff is together and at the top of the makefile More... over 14 years ago
update Makefile for OSX patch from Auria More... over 14 years ago
fixed m64p_update.sh script in tools/m64p_helper_scripts.tar.gz More... over 14 years ago
added and refactored code to finish all cases of CoreDoCommand() in api/frontend.c More... over 14 years ago
replaced all printf() statements in core with DebugMessage() calls, except those in compare_core.c which is going to be removed in the future More... over 14 years ago
changed some printfs to DebugMessage callbacks More... over 14 years ago
removed unused osal_dynlib functions More... over 14 years ago
removed unused osal_dynlib functions More... over 14 years ago
removed unused osal_dynlib functions More... over 14 years ago
finally: removed ugly winlnxdefs.h! More... over 14 years ago
bugfix to allow diagonal hat movements for core joystick commands More... over 14 years ago
modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated More... over 14 years ago
fixed warnings in the 64-bit debug info build More... over 14 years ago
fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands. Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed More... over 14 years ago
fixed gcc warnings from upgraded compiler (4.3.4) More... over 14 years ago
fixed technical bug in fread/fwrite calls: the size comes before the quantity More... over 14 years ago
fixed technical bug in fread/fwrite calls in compare_core(): the size comes before the quantity More... over 14 years ago
fixed gcc warnings from upgraded compiler (4.3.4) More... over 14 years ago
fixed gcc warnings from upgraded compiler (4.3.4) More... over 14 years ago
fixed all of the gcc warnings from upgraded compiler (4.3.4) in the 64-bit standard build More... over 14 years ago
Moved all of the SDL event-related stuff into a new source file eventloop.c. There are still 2 things to fix: the joystick axis-driven core commands are hosed without hysteresis, and the key_pressed and event_active functions should be removed. They are only used by gs_button_pressed in cheat.c and should be replaced with a better mechanism More... over 14 years ago
fixed --emumode option description in help info More... over 14 years ago