OverviewThe Competition: http://www.gamedev.net/community/contest/4e6/ Our Engine: Engine Diagram Source: Accessing The SVN Development Environment: IDE and Tools Programming Resources: APIs and Tutorials News11/18/2007 I just did a commit that now requires you have PhysX installed on your machine. Please see the Installing PhysX page for instructions. 11/14/2007 PhysX and NxOgre are integrated to the point that it compiles, runs and I can load an Ogre head that falls from the sky and bounces around on the ground. I'm going to do a little more digging and make sure I am doing everything right, then build an Engine Manager class for the Physics component. 11/11/2007 I have received the PhysX SDK, some tools, and a runtime environment to sim the Physics card functionality. I am going to play around with it for a bit and look into whether or not all developers will need to create a developer profile at Ageia or not. Later this week I'll have a lot more info and by this weekend will have the PhysX code integrated using NxOgre. -Spencer 11/9/2007 The initial SVN Commit has been been made. The full -current- project source is now available for checkout. Console display issue has been resolved and it now excepts a few default commands. Give 'help' a shot. So it turns out that one of the traditionally industry/commercial grade physics engines PhysX has now become free for use in both non-commercial and commercial projects. Since we have not yet integrated Newton and Newton's site is currently down... I am going to check it out. Here is something to show why its worth looking at: http://www.youtube.com/watch?v=dviWZcphcIQ -Spencer I Signed up to use the PhysX SDK. I should hear back an be allowed to download the SDK by Tuesday or so. Until then, most of the work can be done on fixing up the existing code. Especially expanding on the list of usable console commands and functionality of the Script Class. -Spencer 11/8/2007 The SVN Repository is created on a upl server. It's being tested at the moment. Some info on how to access it will be posted soon. Everyone will need to join UPL if you are not already a member. It is 5$ and you can sign up during anyones office hours. See the UPL Home Page to find out if someone is there to sign up with. If you don't currently have a CS account, one will be created for you. The SVN Repository should be accessible by everyone in UPL. I'm preparing the initial project commit now. Please check out the Accessing The SVN page for information on how to checkout the repository. 11/6/2007 Wiki site birth! Engine Diagram page created and still in progress. New issue id=1 posted
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