The Narya library provides various facilities for making networked multiplayer games. Its major components are:
Presents A distributed object and remote procedure call framework for creating realtime distributed systems.
Crowd A foundation for a multiplayer environment with notions of Bodies and Places and support for Chat and moving between Places.
Admin Useful administrative functionality including a mechanism for declaring configuration that can be viewed and modified at runtime by an administrative client.
Narya is extended by the Nenya and Vilya libraries which provide additional game related functionality like 2D and 3D graphics support, animated character rendering and a virtual world framework.
|Mark Johnson||Michael Bayne|
|Pär Winzell||Jamie Doornbos|
|Ray J. Greenwell||Sylvain Royer|